问题描述
我真的坚持这个我可以成功检测到碰撞,但是我无法让碰撞中的两个物体粘在一起。
I am really stuck on this I can successfully detect a collision but I can't make the two bodies involved in the collision to stick.
这是我的 ContactListener
world.setContactListener(listener);
listener = new ContactListener() {
@Override
public void preSolve(Contact contact, Manifold oldManifold) {
}
@Override
public void postSolve(Contact contact, ContactImpulse impulse) {
}
//called when two fixtures cease to touch
@Override
public void endContact(Contact contact) {
Fixture fixtureA = contact.getFixtureA();
Fixture fixtureB = contact.getFixtureB();
Gdx.app.log("beginContact", "between" + fixtureA.toString() + "and" + fixtureB.toString());
}
//called when two fixtures begin to touch
@Override
public void beginContact(Contact contact) {
Fixture fixtureA = contact.getFixtureA();
Fixture fixtureB = contact.getFixtureB();
Gdx.app.log("beginContact", "between" + fixtureA.toString() + "and" + fixtureB.toString());
}
};
这也是我在world.step()行之后直接放在我的render()中的内容/ p>
Also this is what I put in my render() straight after the world.step() line
int numContacts = world.getContactCount();
if(numContacts > 0)
{
Gdx.app.log("contact", "start of contact list");
for(Contact contact: world.getContactList())
{
Fixture fixtureA = contact.getFixtureA();
Fixture fixtureB = contact.getFixtureB();
Gdx.app.log("contact", "between" + fixtureA.toString() + "and" + fixtureB.toString());
}
Gdx.app.log("contact", "end of contact list");
}
我非常坚持在解决问题或预先解决的问题上困惑。我按照iforce2d粘性射弹但是我不懂C ++,在eclipse中工作时会遇到很多语法错误。请有人给我看一个工作碰撞的示例代码,在java中碰撞后机体粘在一起。
I am extremely stuck on what to put on post solve or pre-solve really confused. I followed the iforce2d sticky projectiles http://www.iforce2d.net/b2dtut/sticky-projectiles but I don't understand C++ and i get a lot of syntax errors when working in eclipse. Please can someone show me an example code of a working collision where bodies stick together after colliding in java please.
推荐答案
这是怎么回事你创建了一个,创建一个包含2个实体的对象:
Ok, like in the iforce2d tutorial,create an object to contain 2 bodies:
public class StickyInfo{
Body bodyA;
Body bodyB;
public StickyInfo(Body bodyA, Body bodyB){
this.bodyA = bodyA;
this.bodyB = bodyB;
}
};
然后创建
Array<StickyInfo> collisionsToMakeSticky = new Array<StickyInfo>();
当身体碰撞时(好吧,技术上他们的固定装置),将它们添加到此列表中:
When the bodies collide (well, technically their fixtures), add them to this list:
collisionsToMakeSticky.add(new StickyInfo(body1, body2))
然后在 world.step 之后,如果数组不为空。创建WeldJoints:
And then just after world.step, if the Array is not empty. Create the WeldJoints:
while(collisionsToMakeSticky.size>0){
StickyInfo si = collisionsToMakeSticky.removeIndex(0);
//Make the WeldJoint with the bodies si.bodyA and si.bodyB
}
这篇关于碰撞后如何使两个身体粘住?的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持!