本文介绍了Java的的BasicStroke"模糊"的处理方法,对大家解决问题具有一定的参考价值,需要的朋友们下面随着小编来一起学习吧!
问题描述
我试图写一个简单的小程序漆使用Java,但我在使用的BasicStroke
麻烦。最初,我的计划是试图以某种方式绘制宽度的线,但显然API不支持。
我试着用的BasicStroke
,但结果只是一个模糊的一塌糊涂。我怎样才能解决这个问题细毛?
私人无效mousedrag_hook(点对点)
{
如果(开始== NULL)
开始=点; 结束=点; Graphics2D的G2D =(Graphics2D的)applInstance.buffer_g;
g2d.setStroke(新的BasicStroke(7)); //g2d.fillOval(point.x - 5,point.y - 5,10,10);
g2d.drawLine(start.x,start.y,end.x,end.y);
applInstance.repaint(); 开始=结束;
}
解决方案
不要忘了的:
@覆盖
公共无效的paintComponent(图形G){
super.paintComponent方法(G);
Graphics2D的G2D =(Graphics2D的)克;
g2d.setRenderingHint(
RenderingHints.KEY_ANTIALIASING,
RenderingHints.VALUE_ANTIALIAS_ON);
...
}
I'm trying to write a simple paint applet with Java, but I'm having trouble with BasicStroke
. Initially, my plan was to try to somehow draw a line with a width, but the API apparently doesn't support that.
I tried using BasicStroke
, but the result is just a fuzzy mess. How can I fix this fuzz problem?
private void mousedrag_hook(Point point)
{
if(start == null)
start = point;
end = point;
Graphics2D g2d = (Graphics2D)applInstance.buffer_g;
g2d.setStroke(new BasicStroke(7));
//g2d.fillOval(point.x - 5, point.y - 5, 10, 10);
g2d.drawLine(start.x, start.y, end.x, end.y);
applInstance.repaint();
start = end;
}
解决方案
Don't forget the RenderingHints
:
@Override
public void paintComponent(Graphics g) {
super.paintComponent(g);
Graphics2D g2d = (Graphics2D) g;
g2d.setRenderingHint(
RenderingHints.KEY_ANTIALIASING,
RenderingHints.VALUE_ANTIALIAS_ON);
...
}
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