问题描述
伙计们!我想在 wpf 中实现这一点,这是链接:http://www.matthiasdittrich.com/>
所以我应该在 viewport3d 中放入一些 2d 内容.我使用 Viewport2DVisual3D 作为 2d 元素的容器.但是我遇到了严重的锯齿,我加了RenderOptions.EdgeMode="Aliased",但是没有用.
这是我的 xaml:
<Viewport3D.Camera><PerspectiveCamera Position="0, -2, 6" LookDirection="0, 2, -6"/></Viewport3D.Camera><Viewport2DVisual3D RenderOptions.EdgeMode="别名"><网格宽度=400"高度=400"><项目控制><标签背景=浅灰色"内容="哈哈哈"/><标签背景="深灰色"内容="哈哈哈"/><标签背景=浅灰色"内容="哈哈哈"/><标签背景="深灰色"内容="哈哈哈"/><标签背景=浅灰色"内容="哈哈哈"/><标签背景="深灰色"内容="哈哈哈"/><标签背景=浅灰色"内容="哈哈哈"/><标签背景="深灰色"内容="哈哈哈"/><标签背景=浅灰色"内容="哈哈哈"/><标签背景="深灰色"内容="哈哈哈"/><标签背景=浅灰色"内容="哈哈哈"/><标签背景="深灰色"内容="哈哈哈"/></ItemsControl></s:SurfaceScrollViewer></网格><Viewport2DVisual3D.Material><DiffuseMaterial Viewport2DVisual3D.IsVisualHostMaterial="True" Brush="White"/></Viewport2DVisual3D.Material><Viewport2DVisual3D.Geometry><MeshGeometry3D Positions="-1,2,0 -1,-2,0 1,-2,0 1,2,0"TextureCoordinates="0,0 0,1 1,1 1,0" TriangleIndices="0 1 2 0 2 3"/></Viewport2DVisual3D.Geometry></Viewport2DVisual3D><ModelVisual3D><ModelVisual3D.Content><DirectionalLight Color="#FFFFFFFF" Direction="0,0,-1"/></ModelVisual3D.Content></ModelVisual3D></Viewport3D>
有人可以帮我吗?提前致谢!
我假设 RenderOptions.EdgeMode="Aliased" 与 ANTI-Aliased 相反,所以也许你不应该碰那个设置.
guys!I want to implement this in wpf, here's the link: http://www.matthiasdittrich.com/
So I should put some 2d content in viewport3d. I used Viewport2DVisual3D as the container for 2d elements. But I encountered serious aliasing, I added the RenderOptions.EdgeMode="Aliased",but it does not work.
Here's my xaml:
<Viewport3D RenderOptions.EdgeMode="Aliased">
<Viewport3D.Camera>
<PerspectiveCamera Position="0, -2, 6" LookDirection="0, 2, -6"/>
</Viewport3D.Camera>
<Viewport2DVisual3D RenderOptions.EdgeMode="Aliased">
<Grid Width="400" Height="400">
<s:SurfaceScrollViewer>
<ItemsControl>
<Label Background="LightGray"
Content="hahaha"/>
<Label Background="DarkGray"
Content="hahaha"/>
<Label Background="LightGray"
Content="hahaha"/>
<Label Background="DarkGray"
Content="hahaha"/>
<Label Background="LightGray"
Content="hahaha"/>
<Label Background="DarkGray"
Content="hahaha"/>
<Label Background="LightGray"
Content="hahaha"/>
<Label Background="DarkGray"
Content="hahaha"/>
<Label Background="LightGray"
Content="hahaha"/>
<Label Background="DarkGray"
Content="hahaha"/>
<Label Background="LightGray"
Content="hahaha"/>
<Label Background="DarkGray"
Content="hahaha"/>
</ItemsControl>
</s:SurfaceScrollViewer>
</Grid>
<Viewport2DVisual3D.Material>
<DiffuseMaterial Viewport2DVisual3D.IsVisualHostMaterial="True" Brush="White"/>
</Viewport2DVisual3D.Material>
<Viewport2DVisual3D.Geometry>
<MeshGeometry3D Positions="-1,2,0 -1,-2,0 1,-2,0 1,2,0"
TextureCoordinates="0,0 0,1 1,1 1,0" TriangleIndices="0 1 2 0 2 3"/>
</Viewport2DVisual3D.Geometry>
</Viewport2DVisual3D>
<ModelVisual3D>
<ModelVisual3D.Content>
<DirectionalLight Color="#FFFFFFFF" Direction="0,0,-1"/>
</ModelVisual3D.Content>
</ModelVisual3D>
</Viewport3D>
Can anybody help me? Thanks in advance!
I am assuming RenderOptions.EdgeMode="Aliased" is the opposite of ANTI-Aliased so maybe you shouldn't touch that setting.
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