问题描述
在这段代码中,我看到他们在初始化 SDL 之前声明了一个指针:
In this code, I see that they declare a pointer before initializing SDL:
int main(int argc, char* argv[]) {
SDL_Window *window; // Declare a pointer
SDL_Init(SDL_INIT_VIDEO); // Initialize SDL2
// Create an application window with the following settings:
window = SDL_CreateWindow(
"An SDL2 window", // window title
SDL_WINDOWPOS_UNDEFINED, // initial x position
SDL_WINDOWPOS_UNDEFINED, // initial y position
640, // width, in pixels
480, // height, in pixels
SDL_WINDOW_OPENGL // flags - see below
);
(可以在此处找到完整代码)
(full code can be found here)
在创建窗口之前声明指针不是更有条理,这样它会更整洁、更有条理吗?为什么要提前申报?
Wouldn't it be more organized to declare the pointer right before you create a window, just so it would be neater and more organized? Why declare it beforehand?
如果让我猜一猜,最好将所有指针放在一个区域中,这样您就可以一次看到所有指针.还是只是习惯了一个好习惯?
If I would take a guess, it's good to just have all the pointers in one area, so you can see all the pointers at one time. Or is it just a good habit to get used to?
习惯在int main()
开头声明指针.(我也在其他源程序中看到过这种情况,来自示例程序)
The habit of declaring pointers at the beginning of int main()
. (I've also seen this happen in other source programs, from example programs)
推荐答案
为什么需要在 SDL_Init 之前声明指针没有技术原因.声明一个指针变量没有任何意义,它只是在堆栈上为该指针保留空间.它可以很容易地在 SDL_Init 之后声明,或者作为调用 SDL_CreateWindow 的语句的一部分.
There is no technical reason why you need to declare a pointer before SDL_Init. Declaring a pointer variable carries no implications with it, it just reserves space on the stack for that pointer. It could just as easily be declared after SDL_Init, or as part of the statement that calls SDL_CreateWindow.
老实说,我不知道他们为什么在文档中这样写.
I honestly don't know why they put it that way in the docs.
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