不同线程中的两个窗口

不同线程中的两个窗口

本文介绍了SDL2 不同线程中的两个窗口的处理方法,对大家解决问题具有一定的参考价值,需要的朋友们下面随着小编来一起学习吧!

问题描述

我正在尝试创建一个有两个窗口的进程.每个窗口都有不同的绘制线程.问题是,当我运行程序时,经过一段随机的时间后,出现问题并出现分段错误.这是我的代码:

I am trying to create a process with two windows. Each window has a different thread for drawing. The problem is that when I run the program, after a random amount of time something goes wrong and gives me a segmentation fault. Here is my code:

main.cpp

std::thread *thr1 = new std::thread(thread_func);
std::thread *thr2 = new std::thread(thread_func);

thread.cpp:

thread.cpp:

 Window *win = new Window(display_name, 1024, 768);
    Renderer *rend = win->CreateRenderer();
    Texture *pic = new Texture(rend, path);

    while (!quit)
    {
       usleep (10000);
       pic->DrawToWindow(src_rect,rect);
       rend->SetColor(255,255,255,255);
       rend->DrawLine(10,10,300,300,4);

    }
    delete pic;
    delete rend;
    delete win;

窗口.cpp:

Window::Window(std::string &name, uint32_t w, uint32_t h, uint32_t x, uint32_t y)
: window(nullptr),
  windowRect()
{
    if (!SDL_WasInit(SDL_INIT_VIDEO))
    {
        PDEBUG("ERROR: SDL Was not inited please init platform first!\n");
        return;
    }

    //Create Window
    window = SDL_CreateWindow(name.c_str(), x, y, w, h, SDL_WINDOW_OPENGL);
    if (window == nullptr)
    {
        PDEBUG("ERROR: SDL_CreateWindow() %s\n", SDL_GetError());
        return;
    }

    SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 5);
    SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 6);
    SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 5);
    SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 16);
    SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
}

Window::~Window()
{
    if (window != nullptr)
    {
        SDL_DestroyWindow(window);
        window = nullptr;
    }
}

void
Window::Flush()
{
    SDL_GL_SwapWindow(window);
}


Renderer*
Window::CreateRenderer()
{
    return new Renderer(this);
}

渲染器.cpp:

Renderer::Renderer(Window *win)
    : window(win),
      render(nullptr),
      context()
{
    if (win == nullptr)
    {
        PDEBUG("ERROR: Window is NULL\n");
        return;
    }

    //Create Renderer
    render = SDL_CreateRenderer(win->window, -1, SDL_RENDERER_ACCELERATED);
    if (render == nullptr)
    {
        PDEBUG("ERROR: SDL_CreateRenderer(): %s\n", SDL_GetError());
        return;
    }

    //Create Window OpenGL Context
    //context = SDL_GL_CreateContext(win->window);
    //if (SDL_GL_MakeCurrent(window->window, context) != 0)
    //  PDEBUG("ERROR: SDL_GL_MakeCurrent() %s\n", SDL_GetError());

    Clear();
}

Renderer::~Renderer()
{
    if (render != nullptr)
    {
        SDL_DestroyRenderer(render);
        render = nullptr;
        //SDL_GL_DeleteContext(context);
    }
}

bool
Renderer::DrawLine(int xStart, int yStart, int xEnd, int yEnd, int width)
{
    //if (SDL_GL_MakeCurrent(window->window, context) != 0)
    //      PDEBUG("ERROR: SDL_GL_MakeCurrent() %s\n", SDL_GetError());
    //}
    glLineWidth(width);
    if (SDL_RenderDrawLine(render, xStart, yStart, xEnd, yEnd) < 0)
    {
        PDEBUG("ERROR: SDL_RenderDrawLine() %s\n", SDL_GetError());
        return false;
    }
    return true;
}

我是否只需要为两个窗口绘制一个线程,使用同步绘制,还是使用 SDL_Thread 绘制线程?

Do I have to draw in only one thread for two windows, use synchronization to drawing, or use SDL_Thread for threads?

推荐答案

是的.

来自 SDL2 线程文档:

注意:您不应期望能够在主线程之外的任何线程上创建窗口、渲染或接收事件.对于特定于平台的例外或复杂的选项,请在邮件列表或论坛上询问.

这篇关于SDL2 不同线程中的两个窗口的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持!

08-23 08:52