本文介绍了当执行"Console.ReadKey"时,允许重定向C#应用程序的StandardInput.的处理方法,对大家解决问题具有一定的参考价值,需要的朋友们下面随着小编来一起学习吧!

问题描述

我有2个应用程序,即A& B.

  • A调用流程中的B.
  • B做一些类似Console.WriteLine和Console.ReadLine的事情
  • 感谢这篇 MSDN文章,我设法以某种方式重定向B的输出并也提供其输入.

  • 我没办法做,是要在B工作中具有 Console.ReadKey 功能.我在该函数周围做了一个try catch块,并收到以下错误消息:

事实是,我必须使用Console.ReadKey,所以我需要找到一种使其工作的方式...知道吗?

以下是A代码的有用部分


在Main函数中:

Process P2 = new Process();
P2.StartInfo.FileName = Environment.CurrentDirectory + "\\Main2.exe";
P2.StartInfo.UseShellExecute = false;
P2.StartInfo.RedirectStandardOutput = true;
P2.OutputDataReceived += new DataReceivedEventHandler(WriteOutput);
P2.StartInfo.RedirectStandardInput = true;
P2.Start();
StreamWriter ExeInput = P2.StandardInput;
P2.BeginOutputReadLine();
ConsoleKeyInfo KeyPressed;
do
{
    KeyPressed = Console.ReadKey();
    if(KeyPressed.Key == ConsoleKey.Enter)
    {
        Console.WriteLine ();
        ExeInput.Write("\n");
    }
    else
        ExeInput.Write(KeyPressed.KeyChar);
} while (!P2.HasExited);


已收到outputdata的处理程序:

private static void WriteOutput(object sendingProcess, DataReceivedEventArgs outLine)
{
    if (!String.IsNullOrEmpty(outLine.Data))

    {
        Console.WriteLine(outLine.Data);
    }
}
解决方案

将控制台程序的StdIn/StdOut重定向时,我不知道能够使用ReadKey()的任何方式.此外,为了从子进程中读写,您需要确保使用Console.Out.Write()/Console.In.Read()来防止子进程抛出异常,因为它缺少控制台窗口./Console.In.Read() >

您可以使用Convert.ToChar(ExeOutput.Read())将输入转换为有效的KeyChar,模仿ReadKey()的行为.还要记住,同步读取与异步读取/写入.如果使用BeginOutputReadLine()并异步读取流,则在使用ExeOutput.Read()

时,在读取所有输入键之前,P2.HasExited的while条件可能变为真.

        .....
        P2.Start();
        StreamWriter ExeInput = P2.StandardInput;
        StreamReader ExeOutput = P2.StandardOutput;
        do
        {
            var k = P2.StandardOutput.Read();
            var key = Convert.ToChar(k);
            if (key == Convert.ToChar(ConsoleKey.Enter))
            {
                Console.WriteLine();
                ExeInput.Write("\n");
            }
            else
                ExeInput.Write(key);
        } while (!P2.HasExited);
        ....

幸运的是,如果在阅读每一行之前退出进程,流将被缓冲,因此,如果适合您要完成的工作,则可以考虑将条件更改为while(!P2.HasExited && !P2.StandardOutput.EndOfStream).

I have 2 applications, A & B.

  • A calls B within a Process.
  • B do some stuffs like Console.WriteLine and Console.ReadLine
  • Thanks to this MSDN Article, I manage somehow to redirect the output of B and to feed its input as well.

  • What I don't manage to do, is to have the Console.ReadKey function in B work. I made a try catch block arround this function and I got this error message:

The fact is, I have to use Console.ReadKey, so I need to find a way to make it work...Any idea?

Here are the useful parts of the code of A


In the Main function:

Process P2 = new Process();
P2.StartInfo.FileName = Environment.CurrentDirectory + "\\Main2.exe";
P2.StartInfo.UseShellExecute = false;
P2.StartInfo.RedirectStandardOutput = true;
P2.OutputDataReceived += new DataReceivedEventHandler(WriteOutput);
P2.StartInfo.RedirectStandardInput = true;
P2.Start();
StreamWriter ExeInput = P2.StandardInput;
P2.BeginOutputReadLine();
ConsoleKeyInfo KeyPressed;
do
{
    KeyPressed = Console.ReadKey();
    if(KeyPressed.Key == ConsoleKey.Enter)
    {
        Console.WriteLine ();
        ExeInput.Write("\n");
    }
    else
        ExeInput.Write(KeyPressed.KeyChar);
} while (!P2.HasExited);


The handler for outputdatareceived:

private static void WriteOutput(object sendingProcess, DataReceivedEventArgs outLine)
{
    if (!String.IsNullOrEmpty(outLine.Data))

    {
        Console.WriteLine(outLine.Data);
    }
}
解决方案

I'm not aware of any way of being able to use ReadKey() when redirecting the StdIn/StdOut of a console program. Furthermore, in order to read and write from the child process, you need to make sure you're using Console.Out.Write()/Console.In.Read() to prevent exceptions from being thrown from the child process, because it is lacking a console window.

You can use Convert.ToChar(ExeOutput.Read()) to convert the input to a valid KeyChar, mimicing the behavior of ReadKey() Also keep in mind Synchronous vs Asynchronous reads/writes. If you use BeginOutputReadLine() and read the stream Asynchronously, your while condition of P2.HasExited may become true before you read all of the input keys when using ExeOutput.Read()

        .....
        P2.Start();
        StreamWriter ExeInput = P2.StandardInput;
        StreamReader ExeOutput = P2.StandardOutput;
        do
        {
            var k = P2.StandardOutput.Read();
            var key = Convert.ToChar(k);
            if (key == Convert.ToChar(ConsoleKey.Enter))
            {
                Console.WriteLine();
                ExeInput.Write("\n");
            }
            else
                ExeInput.Write(key);
        } while (!P2.HasExited);
        ....

Fortunately, the streams will be buffered if the process has exited before you've read every line, so you may consider changing the condition to while(!P2.HasExited && !P2.StandardOutput.EndOfStream) if that fits what you're trying to accomplish.

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08-23 05:35