问题描述
我尝试用鼠标绘制多边形,并且我在jsfiddle上找到了该示例: http://jsfiddle.net/Kienz/ujefxh7w/.
i try to draw a polygon with the mouse , and i have found that example on jsfiddle: http://jsfiddle.net/Kienz/ujefxh7w/.
问题在于,当我们完成绘制并尝试分离对象时,边界不在形状之内.
the problem is that when we finish the draw and try to selet the object, the borders are outside of the shape.
我们可以解决这个问题,或者是fabric.js错误吗?
can we fixe that or is it a fabric.js bug?
正如我们还在官方fabricjs.com/页面上看到的那样,在首页示例中,徒手画也超出了边框范围.
as we can also see on the official fabricjs.com/ page, on the front page examples, the free hand drawings are also out of the border frame.
// initialize fabric canvas and assign to global windows object for debug
var canvas = window._canvas = new fabric.Canvas('c');
// Do some initializing stuff
fabric.Object.prototype.set({
transparentCorners: false,
cornerColor: 'rgba(102,153,255,0.5)',
cornerSize: 12,
padding: 7
});
// ADD YOUR CODE HERE
var mode = "add",
currentShape;
canvas.observe("mouse:move", function (event) {
var pos = canvas.getPointer(event.e);
if (mode === "edit" && currentShape) {
var points = currentShape.get("points");
points[points.length - 1].x = pos.x - currentShape.get("left");
points[points.length - 1].y = pos.y - currentShape.get("top");
currentShape.set({
points: points
});
canvas.renderAll();
}
});
canvas.observe("mouse:down", function (event) {
var pos = canvas.getPointer(event.e);
if (mode === "add") {
var polygon = new fabric.Polygon([{
x: pos.x,
y: pos.y
}, {
x: pos.x + 0.5,
y: pos.y + 0.5
}], {
fill: 'blue',
opacity: 0.5,
selectable: false
});
currentShape = polygon;
canvas.add(currentShape);
mode = "edit";
} else if (mode === "edit" && currentShape && currentShape.type === "polygon") {
var points = currentShape.get("points");
points.push({
x: pos.x - currentShape.get("left"),
y: pos.y - currentShape.get("top")
});
currentShape.set({
points: points
});
canvas.renderAll();
}
});
fabric.util.addListener(window, 'keyup', function (e) {
if (e.keyCode === 27) {
if (mode === 'edit' || mode === 'add') {
mode = 'normal';
currentShape.set({
selectable: true
});
currentShape._calcDimensions(false);
currentShape.setCoords();
} else {
mode = 'add';
}
currentShape = null;
}
canvas.renderAll();
})
推荐答案
问题
_calcDimensions()计算多边形的宽度,高度,minX和minY,因此您可以通过此小提琴看到 http://jsfiddle.net/ujefxh7w/90/调用_calcDimensions()后,将更改多边形的中心点(使用宽度和高度计算)(在此之前,中心点的值等于顶部-左点,因为宽度和高度为零).
_calcDimensions() calculates width, height, minX and minY of the polygon, so as you can see with this fiddle http://jsfiddle.net/ujefxh7w/90/ the centerpoint of our polygon (that is calculated using width and height) will be changed after calling _calcDimensions() (before this, the centerpoint's value was equal to the top-left point because width and height were zero).
但是,我们通过减去多边形的所有左上角位置将所有点插入到多边形中,但是在调用_calcDimensions()之后,这些点将从新"(正确的)中心点开始渲染,如您所见小提琴.
However we inserted all points to the polygon by subtracting the left-top position to them, but after calling _calcDimensions() those points will be rendered by starting from the "new" (correct) centerpoint, as you can see from your fiddle.
此外,我们必须处理_calcDimensions()引入的minX和minY偏移量.如果我们不这样做,您可以设法绘制一些超出范围的形状. (例如,绘制一个坐标为[(100,100),(150,50),(200,200)]的三角形,第二个点将超出范围).
Moreover we have to handle minX and minY offsets introduced by _calcDimensions(). If we don't do this you can manage to draw some shapes with some area of out the bounds. (e.g. draw a triangle with those coordinates [(100,100),(150,50),(200,200)], the second point will be out of bound).
解决方案
我们必须
- 将minX和minY偏移量添加到形状的左上角位置,并从新点的值中减去它们
- 使用多边形的实际中心点和左上位置重新计算点的坐标
http://jsfiddle.net/ujefxh7w/115/
fabric.util.addListener(window, 'keyup', function (e) {
if (e.keyCode === 27) {
if (mode === 'edit' || mode === 'add') {
mode = 'normal';
// remove last useless point
var points = currentShape.get("points");
points.pop();
currentShape.set({points: points});
// call helpers
currentShape._calcDimensions();
currentShape.setCoords();
// adjust shape position by using minX and minY offsets
var minx = currentShape.get("minX");
var miny = currentShape.get("minY");
currentShape.set({
left: currentShape.get("left") + minx,
top: currentShape.get("top") + miny
});
// adjust points coordinates by
// 1- subtracting the center point coords
// 2- adding the left-top coords
// 3- subtracting minX and minY offsets
var pCenter = currentShape.getCenterPoint();
var l = currentShape.get("left");
var t = currentShape.get("top");
var adjPoints = currentShape.get("points").map(function(p) {
return {
x: p.x - pCenter.x + l - minx,
y: p.y - pCenter.y + t - miny
};
});
currentShape.set({
points: adjPoints,
selectable: true
});
canvas.setActiveObject(currentShape);
canvas.renderAll();
} else {
mode = 'add';
}
currentShape = null;
}
});
这篇关于用fabric.js绘制多边形时错误的边界坐标的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持!