本文介绍了audioPlayerDidFinishPlaying永远不会触发的处理方法,对大家解决问题具有一定的参考价值,需要的朋友们下面随着小编来一起学习吧!
问题描述
我创建了一个自定义类来处理音频播放。
I created a custom class to handle audio playback.
AudioPlayback.h
AudioPlayback.h
#import <Foundation/Foundation.h>
#import "AVFoundation/AVAudioPlayer.h"
#import <AVFoundation/AVFoundation.h>
@interface AudioPlayback : NSObject <AVAudioPlayerDelegate> {
AVAudioPlayer *player;
BOOL playing;
NSTimeInterval duration;
}
@property (nonatomic, assign) AVAudioPlayer *player;
@property (readonly) BOOL playing;
@property (readonly) NSTimeInterval duration;
-(NSTimeInterval)GetSoundFileDuration:(NSString *) sound_file_name;
-(void)PlaySoundFile:(NSString *) sound_file_name;
-(void)play;
-(void)stop;
- (void)audioPlayerDidFinishPlaying:(AVAudioPlayer *)player successfully:(BOOL)flag;
@end
然后,在AudioPlayback.h中
Then, in AudioPlayback.h
#import "AudioPlayback.h"
@implementation AudioPlayback
@synthesize player;
-(id)init
{
self = [super init];
if (self != nil)
{
player = [[AVAudioPlayer alloc] init];
[player initWithContentsOfURL:nil error:nil];
player.delegate = self;
}
return self;
}
-(void)PlaySoundFile:(NSString *) sound_file_name
{
NSURL *sound_file = [[NSURL alloc] initFileURLWithPath: [[NSBundle mainBundle] pathForResource:sound_file_name ofType:@"mp3"]];
[player initWithContentsOfURL:sound_file error:nil];
[player prepareToPlay];
[player play];
[sound_file release];
}
...
- (void)audioPlayerDidFinishPlaying:(AVAudioPlayer *)player successfully:(BOOL)flag
{
NSLog(@"audioPlayerDidFinishPlaying");
}
回调永远不会触发。我错过了什么明显的东西吗?
The callback never triggers. Am I missing anything obvious?
推荐答案
我认为 player.delegate = self
打电话太早了。您在 PlaySoundFile
中再次 initWithContentsOfURL
,我认为这会导致问题。
I think "player.delegate = self
" is call too early. You "initWithContentsOfURL
" again in your "PlaySoundFile
", which I think that cause the problem.
尝试在 [player prepareToPlay] $ c之前加上
player.delegate = self
$ c>在你的 PlaySoundFile
方法
Try to put "player.delegate = self
" before the "[player prepareToPlay]
" in your "PlaySoundFile
" method
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