问题描述
我需要复制构造一个对象,同时将它的类型改变为另一个类,它是同一个类层次结构的成员。我已经阅读关于多态复制构造函数和(希望)了解其背后的想法。然而,我仍然不知道这种模式是否适用于我的情况,如果是这样,如何实现它。
I need to copy-construct an object simultaneously changing it's type to another class being a member of the same class-hierarchy. I've read about polymorphic copy-constructors and (hopefully) understand the idea behind it. Yet, I still don't know if this pattern applies to my case and, if so, how to implement it. I think it's best if I show what I need on an example.
有一个 Base
类和两个孩子类, Child1
和 Child2
。我需要创建一个类型 Child2
基于 Child1
,即。最重要的是,我需要复制 p_int
指向从 Child1
到 Child2
。我写了一个简单的程序来说明它:
There is a Base
class and two child classes, Child1
and Child2
. I need to create an object of type Child2
basing on Child1
, ie. most of all, I need to copy the object p_int
is pointing to from Child1
to Child2
. I've written a simple program to illustrate it:
#include <iostream>
using namespace std;
class Base {
public:
Base() { p_int = new int; *p_int = 0; }
~Base() { delete p_int; }
virtual Base* clone() const = 0;
void setpInt(int val) { *p_int = val; }
void setInt(int val) { a = val; }
virtual void print() {
cout << "Base: ";
cout << (long)p_int << ":" << *p_int << " " << a << endl;
}
protected:
int* p_int;
int a;
};
class Child1 : public Base {
public:
Child1() {};
Child1(const Child1& child) {
p_int = new int (*child.p_int);
a = child.a + 1;
}
Base* clone() const { return new Child1(*this); }
void print() {
cout << "Child1: ";
cout << (long)p_int << ":" << *p_int << " " << a << endl;
}
};
class Child2 : public Base {
public:
Child2() {};
Child2(const Child2& child) {
p_int = new int (*child.p_int);
a = child.a + 1;
}
Base* clone() const { return new Child2(*this); }
void print() {
cout << "Child2: ";
cout << (long)p_int << ":" << *p_int << " " << a << endl;
}
};
int main() {
Child1* c1 = new Child1();
Child2* c2;
c1->setpInt(4);
c1->print();
c2 = (Child2*)c1->clone();
c2->print();
}
没有类型转换:
Child1: 162611224:4 0
Child1: 162611272:4 1
我需要实现什么,才能实现我需要的?我开始认为有一个类型转换机制我需要实现,而不是一个多态复制构造函数,但我很困惑已经。
What exactly do I need to implement, to be able to achieve what I need? I'm starting to think there is a type-conversion mechanism I need to implement rather than a polymorphic copy-constructor, but I'm confused already.
EDIT:请求
推荐答案
最简单的解决方案可能是实现 Child2
> Child1& 作为参数。那么你可以简单地调用:
Simplest solution would probably be to implement a Child2
constructor taking a Child1&
as parameter. Then you could simply call:
Child2* c2 = new Child2(*c1);
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