本文介绍了优化浮点除法和转换操作的处理方法,对大家解决问题具有一定的参考价值,需要的朋友们下面随着小编来一起学习吧!
问题描述
我有以下公式
float mean = (r+b+g)/3/255.0f;
我要加快速度。主要有以下几种preconditions
I want to speed it up. There are the following preconditions
0<= mean <= 1 and 0 <= r,g,b <= 255 and r, g, b are unsigned chars
所以,如果我尝试使用的事实,8 >>就像是除以256,我使用类似
so if I try to use the fact that >> 8 is like dividing by 256 and I use something like
float mean = (float)(((r+b+g)/3) >> 8);
这将始终返回0有没有办法跳过昂贵的浮动分工和仍然在0和1之间的平均结了?
this will always return 0. Is there a way to skip the costly float division and still end up with a mean between 0 and 1?
推荐答案
$ P $您的部门对转换成multiplicable常数:
Pre-convert your divisions into a multiplicable constant:
a / 3 / 255
是相同的
a * (1 / (3 * 255))
所以pre-计算:
so pre-compute:
const float AVERAGE_SCALE_FACTOR = 1.f / (3.f * 255.f)
然后就去做
float mean = (r + g + b) * AVERAGE_SCALE_FACTOR;
由于乘以通常比划分快得多。
since multiplying is generally a lot faster than dividing.
这篇关于优化浮点除法和转换操作的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持!