ThirdPersonController冲突未调用OnTrig

ThirdPersonController冲突未调用OnTrig

本文介绍了ThirdPersonController冲突未调用OnTriggerEnter事件的处理方法,对大家解决问题具有一定的参考价值,需要的朋友们下面随着小编来一起学习吧!

问题描述

using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class Test : MonoBehaviour {

    public Transform target;

    // Update is called once per frame
    void Update ()
    {

    }

    private void OnTriggerEnter(Collider col)
    {
        if (col.gameObject.tag == "Test")
        {
            this.transform.position = target.position;
        }
    }
}

我有ThirdPersonController,我希望它与立方体或圆柱体碰撞.该脚本已附加到ThirdPersonController.

I have a ThirdPersonController and i want it to collide with a cube or cylinder.The script is attached to the ThirdPersonController.

我试图添加到圆柱体或立方体中,刚体打开/关闭了使用重力"和运动学",但是什么也没有.没有参加活动.

I tried to add either to the cylinder or the cube Rigidbody turned on/off the Use Gravity and the Is Kinematic but nothing. It's not getting to the event.

推荐答案

ThirdPersonController使用 CharacterController OnControllerColliderHit 用于不是OnTriggerEnter.

请注意,必须使用 Move 函数来移动它直接通过其转换才能调用OnControllerColliderHit.

void OnControllerColliderHit(ControllerColliderHit hit)
{

}

这篇关于ThirdPersonController冲突未调用OnTriggerEnter事件的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持!

08-22 12:50