本文介绍了如何在Blender中从IK将骨骼作为FK烘焙(转换)的处理方法,对大家解决问题具有一定的参考价值,需要的朋友们下面随着小编来一起学习吧!

问题描述

如何在Blender中将IK(反向运动学)转换为FK(正向运动学)?

How can I convert from IK(Inverse Kinematics) to FK (Forward Kinematics) in Blender?

我正在尝试将具有骨骼动画的模型导出到THREE.js.但是,它不支持IK.因此,我需要将所有骨骼转换为FK.

I am trying to export a model which has skeletal animations, to THREE.js. However, It does not support IK. therefore, I need to convert all bones into FK.

有人知道任何解决方案吗?

Does anyone know any solutions?

谢谢!节日快乐!

推荐答案

我发现,烘焙动作"可以将所有帧烘焙为IK.但我想,有更好的解决方案...

I found, Bake Action can be bake all frames as IKs. But I suppose, there are better solution...

如果要烘烤所有框架,请参见以下链接.
http://blenderartists.org/forum/showthread.php?308277 -bake-ik-to-fk

If you'd like to bake all frames, see the following link.
http://blenderartists.org/forum/showthread.php?308277-bake-ik-to-fk

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10-28 08:25