本文介绍了如何像 GL_REPEAT 一样重复纹理贴图?的处理方法,对大家解决问题具有一定的参考价值,需要的朋友们下面随着小编来一起学习吧!
问题描述
我的游戏中有一个房屋模型,并且我有一些用于房屋几何形状的材料.房子的墙壁有一个材质,我有一个纹理贴图图像来显示砖块.
I have a house model in my game, and I have some materials for the house geometry. There is a material for the wall of the house, and I have a texture-map-image to show the bricks.
var mat = new THREE.MeshPhongMaterial( {
ambient: 0x969696,
map: THREE.ImageUtils.loadTexture( 'textures/G/G0.jpg' ),
overdraw: true,combine: THREE.MultiplyOperation
} );
上面这样,纹理贴图看起来像 GL_CLAMP
我希望它像 GL_REPEAT
一样显示.
In this way above, the texture map appears like GL_CLAMP
I want it to show like GL_REPEAT
.
我该怎么办?
如果您看不到图像,请检查this.
If you can not see the images check this.
推荐答案
我在以下位置发布了一个完整的工作示例:http://stemkoski.github.com/Three.js/Texture-Repeat.html
I have posted a full working example at:http://stemkoski.github.com/Three.js/Texture-Repeat.html
代码示例的相关部分是:
The relevant part of the code example is:
// for example, texture repeated twice in each direction
var lavaTexture = THREE.ImageUtils.loadTexture( 'images/lava.jpg' );
lavaTexture.wrapS = lavaTexture.wrapT = THREE.RepeatWrapping;
lavaTexture.repeat.set( 2, 2 );
var lavaMaterial = new THREE.MeshBasicMaterial( { map: lavaTexture } );
var lavaBall = new THREE.Mesh( THREE.GeometryUtils.clone(sphereGeom), lavaMaterial );
scene.add( lavaBall );
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