问题描述
我想渲染到屏幕外位图(或 RGBA 值数组),然后在视图的 drawRect
函数中将它们渲染到 UIView
.我更愿意进行完整的 32 位渲染(包括 alpha 通道),但也满足于 24 位渲染.
I would like to render to an offscreen bitmap (or array of RGBA values) and then blit those to a UIView
during in the view's drawRect
function. I would prefer to do full 32-bit rendering (including alpha channel), but would also be content with 24-bit rendering.
有人介意用一些代码片段或相关的 API 为我指出正确的方向吗?
Would anyone mind pointing me in the right direction with some code snippets or relevant APIs?
此外,我确切地知道如何使用 OpenGL 执行此操作 - 我只是更喜欢在 Core Graphics 本身中执行此工作.
Also, I know exactly how to do this using OpenGL - I would just prefer to do this work in Core Graphics itself.
推荐答案
渲染到屏幕外上下文并将其保存为 CGImageRef:
To render into an offscreen context and save it as a CGImageRef:
void *bitmapData = calloc(height, bytesPerLine);
CGContextRef offscreen = CGBitmapContextCreate(..., bitmapData, ...)
// draw stuff into offscreen
CGImageRef image = CGBitmapContextCreateImage(offscreen);
CFRelease(offscreen);
free(bitmapData);
在屏幕上绘制:
- (void)drawRect:(CGRect)rect {
CGContextRef context = UIGraphicsGetCurrentContext();
CGContextDrawImage(context, rect, image);
}
您也可以将图像保存在视图的图层内容属性中(view.layer.contents = image
),或使用 UIImageView.
You could also just save the image in the view's layer's contents property (view.layer.contents = image
), or use a UIImageView.
这篇关于如何使用 Core Graphics 渲染到离屏位图然后 blit 到屏幕的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持!