动画边界更改时具有

动画边界更改时具有

本文介绍了动画边界更改时具有 CALayer 有线效果的自定义视图的处理方法,对大家解决问题具有一定的参考价值,需要的朋友们下面随着小编来一起学习吧!

问题描述

我实现了一个自定义视图,添加了 CALayer 作为 UIView 的子层.当我使用以下内容为视图设置动画时:UIView.animateWithDuration(2.0) { self.slider.bounds.size *= 2.0},缩放动画有点错误.CALayer 从错误的位置开始,缩放大小并移动到最终位置,而不是随着视图缩放.

I have implemented a custom view with adding CALayer as sublayer for UIView. When I animate the view with the following:UIView.animateWithDuration(2.0) { self.slider.bounds.size *= 2.0}, the scaling animation is kind of wrong. The CALayer start at the wrong position with scaled size and move to the final position instead of scaling with the view.

CustomeView 代码:

The CustomeView Code :

import UIKit

class GridMaskView: UIView {
    private let cornerLayer: CAShapeLayer
    private let borderLayer: CAShapeLayer
    private let gridLayer: CAShapeLayer

    private let gridSize: (horizontal: UInt, vertical: UInt) = (3, 3)
    private let cornerThickness: CGFloat = 3.0
    private let cornerLength: CGFloat = 20.0
    private let borderThickness: CGFloat = 2.0
    private let gridThickness: CGFloat = 1.0
    private let lineColor: UIColor = UIColor(r: 120, g: 179, b: 193, a: 1)

    var showGridLines: Bool = true {
        didSet {
            gridLayer.hidden = !showGridLines
        }
    }

    required init?(coder aDecoder: NSCoder) {
        fatalError("init(coder:) has not been implemented")
    }

    override init(frame: CGRect) {
        cornerLayer = CAShapeLayer()
        cornerLayer.fillColor = lineColor.CGColor

        borderLayer = CAShapeLayer()
        borderLayer.fillColor = UIColor.clearColor().CGColor
        borderLayer.strokeColor = lineColor.CGColor
        borderLayer.lineWidth = borderThickness

        gridLayer = CAShapeLayer()
        gridLayer.strokeColor = lineColor.CGColor
        gridLayer.lineWidth = gridThickness

        super.init(frame: frame)
        layer.addSublayer(cornerLayer)
        layer.addSublayer(borderLayer)
        layer.addSublayer(gridLayer)
    }

    override func layoutSubviews() {
        super.layoutSubviews()
        layoutLayers()
    }

    private func layoutLayers() {
        drawCorner()
        drawBorder()
        drawGrid()
    }

    private func drawCorner() {
        cornerLayer.frame = bounds.insetBy(dx: -cornerThickness, dy: -cornerThickness)
        cornerLayer.path = cornerPath(forBounds: cornerLayer.bounds)
    }

    private func cornerPath(forBounds bounds: CGRect) -> CGPathRef {
        let horizontalSize = CGSize(width: cornerLength, height: cornerThickness)
        let verticalSize = CGSize(width: cornerThickness, height: cornerLength)

        let corners: [(CGRectEdge, CGRectEdge)] = [(.MinXEdge, .MinYEdge), (.MinXEdge, .MaxYEdge), (.MaxXEdge, .MinYEdge), (.MaxXEdge, .MaxYEdge)]

        var cornerRects = [CGRect]()
        for corner in corners {
            cornerRects.append(bounds.align(horizontalSize, corner: corner.0, corner.1))
            cornerRects.append(bounds.align(verticalSize, corner: corner.0, corner.1))
        }

        let cornerPath = CGPathCreateMutable()
        CGPathAddRects(cornerPath, nil, cornerRects, cornerRects.count)

        return cornerPath
    }

    private func drawBorder() {
        borderLayer.frame = bounds
        borderLayer.path = borderPath(forBounds: borderLayer.bounds)
    }

    private func borderPath(forBounds bounds: CGRect) -> CGPathRef {
        let borderPath = CGPathCreateMutable()
        let borderCornerPoints = [bounds.topLeft, bounds.topRight, bounds.bottomRight, bounds.bottomLeft, bounds.topLeft]
        CGPathAddLines(borderPath, nil, borderCornerPoints, borderCornerPoints.count)

        return borderPath
    }

    private func drawGrid() {
        gridLayer.frame = bounds
        gridLayer.path = gridPath(forBounds: gridLayer.bounds)
    }

    private func gridPath(forBounds bounds: CGRect) -> CGPathRef {
        let stepSize = bounds.size / (CGFloat(gridSize.horizontal), CGFloat(gridSize.vertical))

        let gridPath = CGPathCreateMutable()
        for i in (1...gridSize.vertical) {
            let x = CGFloat(i) * stepSize.width
            CGPathMoveToPoint(gridPath, nil, x, 0)
            CGPathAddLineToPoint(gridPath, nil, x, bounds.size.height)
        }

        for i in (1...gridSize.horizontal) {
            let y = CGFloat(i) * stepSize.height
            CGPathMoveToPoint(gridPath, nil, 0, y)
            CGPathAddLineToPoint(gridPath, nil, bounds.size.width, y)
        }
        return gridPath
    }

    override func intrinsicContentSize() -> CGSize {
        return CGSize(width: cornerLength * 2, height: cornerLength * 2)
    }
}

有人知道怎么装吗?

推荐答案

问题在于,当您查看动画时,您不会获得任何子图层的自动动画.您最好使用原始 UIView 的子视图,因为视图动画会根据其自动布局约束将其与原始视图一起制作动画.

The problem is that when you do view animation you don't get any automatic animation of sublayers. You'd be better off using a subview of your original UIView, because view animation will animate that together with the original view, according to its autolayout constraints.

这篇关于动画边界更改时具有 CALayer 有线效果的自定义视图的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持!

08-20 17:35