本文介绍了WPF GUI停止响应,因为在循环中调用了一些函数的处理方法,对大家解决问题具有一定的参考价值,需要的朋友们下面随着小编来一起学习吧!

问题描述

我的WPF窗口冻结后,我点击一个按钮来执行监视用户的脸和eyes.I使用英特尔感知计算SDK为此。

  private void Button_Click_1(object sender,RoutedEventArgs e)
{
pipeline = new MyPipeline();
if(isRunning)
{
isRunning = false;
pipeline.PauseFaceLocation(true);
pipeline.Close();
}
else
{
isRunning = true;
pipeline.LoopF​​rames();






这个 Util [M] Pipeline 是用来识别脸部框架的框架。脸部识别后,我的目的是在这里得到眼睛的状态(闭合/打开)。

  class MyPipeline:UtilMPipeline 
{
//核心变量
ulong timeStamp;
int faceId;
uint fidx = 0;
bool eyeClosed = false;
int ctrlTimerStart = 5,ctrlTimerStop = 3;

DispatcherTimer screenOffTimer = new DispatcherTimer();
DispatcherTimer gotoSleepTimer = new DispatcherTimer();

[DllImport(user32.dll,SetLastError = true)]
private static extern int SendMessage(int hWnd,int hMsg,int wParam,int lParam);

const int SC_MONITORPOWER = 0xF170;
const int WM_SYSCOMMAND = 0x0112;

const int MONITOR_ON = -1;
const int MONITOR_OFF = 2;
const int MONITOR_STANBY = 1;

int HWND_BROADCAST = 0xffff;


//状态
pxcmStatus locationStatus;
pxcmStatus landmarkStatus;
pxcmStatus attributeStatus;
public bool takeRecoSnapshot = false;

//表单变量
MainWindow parent;
位图lastProcessedBitmap;

//属性数组
uint [] blink = new uint [2];

// PXCM变量
PXCMFaceAnalysis faceAnalysis;
PXCMSession会话;
PXCMFaceAnalysis.Detection faceLocation;
PXCMFaceAnalysis.Landmark faceLandmark;
PXCMFaceAnalysis.Attribute faceAttributes;
PXCMFaceAnalysis.Detection.Data faceLocationData;
PXCMFaceAnalysis.Landmark.LandmarkData [] faceLandmarkData;
PXCMFaceAnalysis.Landmark.ProfileInfo landmarkProfile;
PXCMFaceAnalysis.Attribute.ProfileInfo attributeProfile;
$ b $ public MyPipeline()
{
lastProcessedBitmap = new Bitmap(640,480);

attributeProfile = new PXCMFaceAnalysis.Attribute.ProfileInfo();

EnableImage(PXCMImage.ColorFormat.COLOR_FORMAT_RGB24);
EnableFaceLocation();
EnableFaceLandmark();


$ b public override bool OnNewFrame()
{
faceAnalysis = QueryFace();
faceAnalysis.QueryFace(fidx,out faceId,out timeStamp);

//获取脸部位置
faceLocation =(PXCMFaceAnalysis.Detection)faceAnalysis.DynamicCast(PXCMFaceAnalysis.Detection.CUID);
locationStatus = faceLocation.QueryData(faceId,out faceLocationData);

//获取人脸地标(眼睛,嘴巴,鼻子位置等)
faceLandmark =(PXCMFaceAnalysis.Landmark)faceAnalysis.DynamicCast(PXCMFaceAnalysis.Landmark.CUID);
faceLandmark.QueryProfile(1,out landmarkProfile);
faceLandmark.SetProfile(ref landmarkProfile);
faceLandmarkData = new PXCMFaceAnalysis.Landmark.LandmarkData [7];
landmarkStatus = faceLandmark.QueryLandmarkData(faceId,PXCMFaceAnalysis.Landmark.Label.LABEL_7POINTS,faceLandmarkData);

//获取脸部属性(眨眼)
faceAttributes =(PXCMFaceAnalysis.Attribute)faceAnalysis.DynamicCast(PXCMFaceAnalysis.Attribute.CUID);
faceAttributes.QueryProfile(PXCMFaceAnalysis.Attribute.Label.LABEL_EYE_CLOSED,0,out attributeProfile);
attributeProfile.threshold = 50; //必须在这里!
faceAttributes.SetProfile(PXCMFaceAnalysis.Attribute.Label.LABEL_EYE_CLOSED,ref attributeProfile);
attributeStatus = faceAttributes.QueryData(PXCMFaceAnalysis.Attribute.Label.LABEL_EYE_CLOSED,faceId,out blink);


ComputationOfTimer();
返回true;

ComputationOfTimer(); 每一帧当眼睛关闭一段时间时启动一个计时器。

  private void ComputationOfTimer()
{
if(blink [0] == 100)//如果闭眼检测到
{
ctrlTimerStop = 3;
ctrlTimerStart = ctrlTimerStart - 1;
System.Console.Write(\\\
\t Eyes Closed);
timerStarting();
}
else //如果眼睛打开,我们必须停止计时器
{
ctrlTimerStart = 5;
ctrlTimerStop - = 1;
System.Console.Write(\\\
\t\t\t\t\t Opened);
timerStopping();



public void timerStarting()
{
if(ctrlTimerStart< = 0)
{

screenOffTimer.Interval = new TimeSpan(0,0,5);
screenOffTimer.Tick + = screenOffTimer_Tick_ScreenOff;
screenOffTimer.Start();
System.Console.Write(Timer is running);
SendMessage(HWND_BROADCAST,WM_SYSCOMMAND,SC_MONITORPOWER,MONITOR_OFF);


$ b无效screenOffTimer_Tick_ScreenOff(对象发件人,EventArgs e)
{
System.Console.Write(闭上眼睛很长时间! );
SendMessage(HWND_BROADCAST,WM_SYSCOMMAND,SC_MONITORPOWER,MONITOR_OFF);


//gotoSleepTimer.Interval = new TimeSpan(0,0,20);
//gotoSleepTimer.Tick + = gotoSleepTimer_Tick_SleepOff;
//gotoSleepTimer.Start();



// void gotoSleepTimer_Tick_SleepOff(object sender,EventArgs e)
// {
// System.Windows.Forms.Application.SetSuspendState (PowerState.Suspend,FALSE,FALSE);


public void timerStopping()
{
if(ctrlTimerStop< = 0)
{
//定时器停止逻辑
screenOffTimer.Stop();
SendMessage(HWND_BROADCAST,WM_SYSCOMMAND,SC_MONITORPOWER,MONITOR_ON);
System.Console.Write(Timer stopped);




$ b $ p这个函数执行得很好,我的WPF窗口停止响应。
所以你可以告诉我如何使用线程函数在循环中调用。
$ b $ p这是Window的截图:



线程:

pre $ private $ void Button_Click_1(object sender,RoutedEventArgs e)
{
ThreadPool.QueueUserWorkItem((o )=>
{
pipeline = new MyPipeline();
if(isRunning)
{
isRunning = false;
pipeline.PauseFaceLocation(true );
pipeline.Close();
}
else
{
isRunning = true;
pipeline.LoopF​​rames();
}
});



$ b $异步

$ pre $ private $ async void Button_Click_1(object sender,RoutedEventArgs e)
{
await Task.Factory.StartNew(()=>
{
pipeline = new MyPipeline();
if(isRunning)
{
isRunning = false;
pipeline.PauseFaceLocation(true);
pipeline.Close();
}
else
{
isRunning = true;
pipeline.LoopF​​rames();
}
});
}


My WPF window freezes after I click on a button to perform monitoring on user's face and eyes.I am using Intel Perceptual Computing SDK for this purpose.

private void Button_Click_1(object sender, RoutedEventArgs e)
    {
        pipeline = new MyPipeline();
        if (isRunning)
        {
            isRunning = false;
            pipeline.PauseFaceLocation(true);
            pipeline.Close();
        }
        else
        {
            isRunning = true;
            pipeline.LoopFrames();
        }
    }

And this Util[M]Pipeline is used to identify face frame by frame.After Face is Identified,my purpose here to get state of eyes(Closed/Open).

    class MyPipeline : UtilMPipeline
    {
        //Core variables
        ulong timeStamp;
        int faceId;
        uint fidx = 0;
        bool eyeClosed = false;
        int ctrlTimerStart = 5, ctrlTimerStop = 3;

        DispatcherTimer screenOffTimer = new DispatcherTimer();
        DispatcherTimer gotoSleepTimer = new DispatcherTimer();

        [DllImport("user32.dll", SetLastError = true)]
        private static extern int SendMessage(int hWnd, int hMsg, int wParam, int lParam);

        const int SC_MONITORPOWER = 0xF170;
        const int WM_SYSCOMMAND = 0x0112;

        const int MONITOR_ON = -1;
        const int MONITOR_OFF = 2;
        const int MONITOR_STANBY = 1;

        int HWND_BROADCAST = 0xffff;


        //Statuses
        pxcmStatus locationStatus;
        pxcmStatus landmarkStatus;
        pxcmStatus attributeStatus;
        public bool takeRecoSnapshot = false;

        //Form variables
        MainWindow parent;
        Bitmap lastProcessedBitmap;

        //Attribute array
        uint[] blink = new uint[2];

        //PXCM variables
        PXCMFaceAnalysis faceAnalysis;
        PXCMSession session;
        PXCMFaceAnalysis.Detection faceLocation;
        PXCMFaceAnalysis.Landmark faceLandmark;
        PXCMFaceAnalysis.Attribute faceAttributes;
        PXCMFaceAnalysis.Detection.Data faceLocationData;
        PXCMFaceAnalysis.Landmark.LandmarkData[] faceLandmarkData;
        PXCMFaceAnalysis.Landmark.ProfileInfo landmarkProfile;
        PXCMFaceAnalysis.Attribute.ProfileInfo attributeProfile;

        public MyPipeline()
        {
            lastProcessedBitmap = new Bitmap(640, 480);

            attributeProfile = new PXCMFaceAnalysis.Attribute.ProfileInfo();

            EnableImage(PXCMImage.ColorFormat.COLOR_FORMAT_RGB24);
            EnableFaceLocation();
            EnableFaceLandmark();
        }


        public override bool OnNewFrame()
        {
            faceAnalysis = QueryFace();
            faceAnalysis.QueryFace(fidx, out faceId, out timeStamp);

            //Get face location
            faceLocation = (PXCMFaceAnalysis.Detection)faceAnalysis.DynamicCast(PXCMFaceAnalysis.Detection.CUID);
            locationStatus = faceLocation.QueryData(faceId, out faceLocationData);

            //Get face landmarks (eye, mouth, nose position, etc)
            faceLandmark = (PXCMFaceAnalysis.Landmark)faceAnalysis.DynamicCast(PXCMFaceAnalysis.Landmark.CUID);
            faceLandmark.QueryProfile(1, out landmarkProfile);
            faceLandmark.SetProfile(ref landmarkProfile);
            faceLandmarkData = new PXCMFaceAnalysis.Landmark.LandmarkData[7];
            landmarkStatus = faceLandmark.QueryLandmarkData(faceId, PXCMFaceAnalysis.Landmark.Label.LABEL_7POINTS, faceLandmarkData);

            //Get face attributes (eye blink)
            faceAttributes = (PXCMFaceAnalysis.Attribute)faceAnalysis.DynamicCast(PXCMFaceAnalysis.Attribute.CUID);
            faceAttributes.QueryProfile(PXCMFaceAnalysis.Attribute.Label.LABEL_EYE_CLOSED, 0, out attributeProfile);
            attributeProfile.threshold = 50; //Must be here!
            faceAttributes.SetProfile(PXCMFaceAnalysis.Attribute.Label.LABEL_EYE_CLOSED, ref attributeProfile);
            attributeStatus = faceAttributes.QueryData(PXCMFaceAnalysis.Attribute.Label.LABEL_EYE_CLOSED, faceId, out blink);


            ComputationOfTimer();
            return true;
        }

And ComputationOfTimer(); function is called on each frame which starts a timer when eyes are closed for a certain duration.

private void ComputationOfTimer()
        {
            if (blink[0] == 100)        //If eye Closed detected
            {
                ctrlTimerStop = 3;
                ctrlTimerStart = ctrlTimerStart - 1;
                System.Console.Write("\n\t Eyes Closed");
                timerStarting();
            }
            else                        //If eyes are open we have to stop timer
            {
                ctrlTimerStart = 5;
                ctrlTimerStop -= 1;
                System.Console.Write("\n\t\t\t\t\t Opened");
                timerStopping();
            }
        }

        public void timerStarting()
        {
            if (ctrlTimerStart <= 0)
            {

                screenOffTimer.Interval = new TimeSpan(0, 0, 5);
                screenOffTimer.Tick += screenOffTimer_Tick_ScreenOff;
                screenOffTimer.Start();
                System.Console.Write("Timer is running");
                SendMessage(HWND_BROADCAST, WM_SYSCOMMAND, SC_MONITORPOWER, MONITOR_OFF);
            }
        }

        void screenOffTimer_Tick_ScreenOff(object sender, EventArgs e)
        {
            System.Console.Write("Eyes Closed For long time!");
            SendMessage(HWND_BROADCAST, WM_SYSCOMMAND, SC_MONITORPOWER, MONITOR_OFF);


            //gotoSleepTimer.Interval = new TimeSpan(0, 0, 20);
            //gotoSleepTimer.Tick += gotoSleepTimer_Tick_SleepOff;
            //gotoSleepTimer.Start();

        }

        //void gotoSleepTimer_Tick_SleepOff(object sender, EventArgs e)
        //{
        //    System.Windows.Forms.Application.SetSuspendState(PowerState.Suspend,false,false);
        //}

        public void timerStopping()
        {
            if (ctrlTimerStop <= 0)
            {
                //timer stop logic
                screenOffTimer.Stop();
                SendMessage(HWND_BROADCAST, WM_SYSCOMMAND, SC_MONITORPOWER, MONITOR_ON);
                System.Console.Write("Timer stopped");
            }
        }
    }

This function is performing fine but my WPF window stops responding.So can you please tell me how to use threading where Functions are called in a loop.

This is the screenshot of Window:

解决方案

You could Thread or use Async, but its hard to tell if you are touching any UI in your code

Thread:

    private void Button_Click_1(object sender, RoutedEventArgs e)
    {
        ThreadPool.QueueUserWorkItem((o) =>
            {
                pipeline = new MyPipeline();
                if (isRunning)
                {
                    isRunning = false;
                    pipeline.PauseFaceLocation(true);
                    pipeline.Close();
                }
                else
                {
                    isRunning = true;
                    pipeline.LoopFrames();
                }
            });
    }

Async

    private async void Button_Click_1(object sender, RoutedEventArgs e)
    {
       await Task.Factory.StartNew(() =>
            {
                pipeline = new MyPipeline();
                if (isRunning)
                {
                    isRunning = false;
                    pipeline.PauseFaceLocation(true);
                    pipeline.Close();
                }
                else
                {
                    isRunning = true;
                    pipeline.LoopFrames();
                }
            });
    }

这篇关于WPF GUI停止响应,因为在循环中调用了一些函数的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持!

08-20 16:11