本文介绍了等待的同时F#多个事件的任何情况的处理方法,对大家解决问题具有一定的参考价值,需要的朋友们下面随着小编来一起学习吧!
问题描述
在F#我知道如何以异步方式等待使用一个事件:
让测试= {异步
让!此举= Async.AwaitEvent(form.MouseMove)
......把手举...}
假设我想等到了或<$c$c>KeyDown$c$c>事件。我想有这样的事情:
让! moveOrKeyDown = Async.AwaitEvent(form.MouseMove,form.KeyDown)
此功能不存在,但有另一种方式来做到这一点?
解决方案
让ignoreEvent E = Event.map忽略Ë让合并= Event.merge(ignoreEvent f.KeyDown)(ignoreEvent f.MouseMove)
Async.AwaitEvent合并
编辑:另一个preserves版本原稿类型
让合并= Event.merge(f.KeyDown |&GT; Event.map Choice1Of2)(f.MouseMove |&GT; Event.map Choice2Of2)
Async.AwaitEvent合并
编辑2 :根据意见的托马斯Petricek 的
让E1 = f.KeyDown |&GT; Observable.map Choice1Of2
让E2 = f.MouseMove |&GT; Observable.map Choice2Of2
让! EVT = Observable.merge E1 E2 |&GT; Async.AwaitObservable
的 AwaitObservable 的原始可以从这里采取A>('无演示在Silverlight'由Tomas Petricek)。
In F# I know how to wait asynchronously for one event using Async.AwaitEvent
:
let test = async {
let! move = Async.AwaitEvent(form.MouseMove)
...handle move... }
Suppose I want to wait for either the MouseMove
or the KeyDown
event. I'd like to have something like this:
let! moveOrKeyDown = Async.AwaitEvent(form.MouseMove, form.KeyDown)
This function doesn't exist but is there another way to do this?
解决方案
let ignoreEvent e = Event.map ignore e
let merged = Event.merge (ignoreEvent f.KeyDown) (ignoreEvent f.MouseMove)
Async.AwaitEvent merged
EDIT: another version that preserves original types
let merged = Event.merge (f.KeyDown |> Event.map Choice1Of2) (f.MouseMove |> Event.map Choice2Of2)
Async.AwaitEvent merged
EDIT 2: according to comments of Tomas Petricek
let e1 = f.KeyDown |> Observable.map Choice1Of2
let e2 = f.MouseMove |> Observable.map Choice2Of2
let! evt = Observable.merge e1 e2 |> Async.AwaitObservable
AwaitObservable primitive can be taken from here ('Reactive demos in Silverlight' by Tomas Petricek).
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