本文介绍了钩Flash应用程序的处理方法,对大家解决问题具有一定的参考价值,需要的朋友们下面随着小编来一起学习吧!

问题描述

如果我在C#应用程序打开与服务器B上插座闪光灯应用中的负载,是否有可能建立一个当地的挂钩,这样我可以读取数据包A和B服务器之间交换?

if I load in my C# application a flash application A that opens a socket with a server B, is it possible to setup a local hook so that i can read the packets exchanged between A and the server B?


  • 如果需要我可以得到Flash应用程序的来源,但我不是谁写他们

  • 一个我是新来的C#(说实话,我仍然不知道什么是写这类应用窗口的最好的语言)和挂钩,因此任何例如将非常感激:)

  • 我正在客户端

推荐答案

当然可以。
你应该使用库钩从C#原始套接字API调用。
,并通过将挂钩的,的和功能,你可以连接基于Windows的应用程序的任何流量

Yes you can.You should use EasyHook library to hook native socket API calls from C#.And by placing hooks on connect, send and recv functions you can hook any traffic in Windows based application.

下面是一个例子:

private IntPtr _socketsLib;
private LocalHook _createConnectHook;
private LocalHook _createRecvHook;
private LocalHook _createSendHook;

_socketsLib = NativeAPI.LoadLibrary("Ws2_32.dll");
_createConnectHook = LocalHook.Create(LocalHook.GetProcAddress("Ws2_32.dll", "connect"), new NativeSocketMethod.DConnect(connect_Hooked), this);
_createRecvHook = LocalHook.Create(LocalHook.GetProcAddress("Ws2_32.dll", "recv"),
                                           new NativeSocketMethod.Drecv(recv_Hooked), this);

_createSendHook = LocalHook.Create(LocalHook.GetProcAddress("Ws2_32.dll", "send"),
                              new NativeSocketMethod.Dsend(send_Hooked), this);
_createConnectHook.ThreadACL.SetExclusiveACL(new int[1]);
_createRecvHook.ThreadACL.SetExclusiveACL(new int[1]);
_createSendHook.ThreadACL.SetExclusiveACL(new int[1]);

private static int connect_Hooked(IntPtr socketHandle, ref NativeSocketMethod.sockaddr name, ref int namelen)
    {
        // TODO: do something with data here
        return NativeSocketMethod.connect(socketHandle, ref name, ref namelen);
    }

private static int recv_Hooked(IntPtr socketHandle, IntPtr buf, int count, int socketFlags)
    {
        // TODO: do something with data here
        return NativeSocketMethod.recv(socketHandle, buf, count, socketFlags);
    }

private static int send_Hooked(IntPtr socketHandle, IntPtr buf, int count, int socketFlags)
    {
        // TODO: do something with data here
        return NativeSocketMethod.send(socketHandle, buf, count, socketFlags);
    }

和NativeSocketMethod.cs

And NativeSocketMethod.cs

public static class NativeSocketMethod
{
    [DllImport("Ws2_32.dll")]
    public static extern int connect(IntPtr socketHandle, ref sockaddr Address, ref int Addresslen);
    [DllImport("Ws2_32.dll")]
    public static extern int getpeername(IntPtr s, ref sockaddr Address, ref int namelen);
    [DllImport("ws2_32.dll")]
    public static extern IntPtr inet_ntoa(in_addr a);
    [DllImport("ws2_32.dll")]
    public static extern ushort ntohs(ushort netshort);
    [DllImport("Ws2_32.dll")]
    public static extern int recv(IntPtr socketHandle, IntPtr buf, int Buffercount, int socketFlags);
    [DllImport("Ws2_32.dll")]
    public static extern int send(IntPtr socketHandle, IntPtr buf, int count, int socketFlags);

    public enum AddressFamily
    {
        AppleTalk = 0x11,
        BlueTooth = 0x20,
        InterNetworkv4 = 2,
        InterNetworkv6 = 0x17,
        Ipx = 4,
        Irda = 0x1a,
        NetBios = 0x11,
        Unknown = 0
    }

    [UnmanagedFunctionPointer(CallingConvention.StdCall, CharSet=CharSet.Unicode, SetLastError=true)]
    public delegate int DConnect(IntPtr socketHandle, ref NativeSocketMethod.sockaddr Address, ref int Addresslen);

    [UnmanagedFunctionPointer(CallingConvention.StdCall, CharSet=CharSet.Unicode, SetLastError=true)]
    public delegate int Drecv(IntPtr socketHandle, IntPtr buf, int Buffercount, int socketFlags);

    [UnmanagedFunctionPointer(CallingConvention.StdCall, CharSet=CharSet.Unicode, SetLastError=true)]
    public delegate int Dsend(IntPtr socketHandle, IntPtr buf, int count, int socketFlags);

    [StructLayout(LayoutKind.Sequential)]
    public struct in_addr
    {
        [MarshalAs(UnmanagedType.ByValArray, SizeConst=4)]
        public byte[] sin_addr;
    }

    public enum ProtocolType
    {
        BlueTooth = 3,
        ReliableMulticast = 0x71,
        Tcp = 6,
        Udp = 0x11
    }

    [StructLayout(LayoutKind.Sequential)]
    public struct sockaddr
    {
        public short sin_family;
        public ushort sin_port;
        public NativeSocketMethod.in_addr sin_addr;
        [MarshalAs(UnmanagedType.ByValArray, SizeConst=8)]
        public byte[] sin_zero;
    }

    public enum SocketType
    {
        Unknown,
        Stream,
        DGram,
        Raw,
        Rdm,
        SeqPacket
    }
}

这篇关于钩Flash应用程序的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持!

08-20 14:36