本文介绍了如何在xcode中使用swift创建spritekit游戏的主菜单?的处理方法,对大家解决问题具有一定的参考价值,需要的朋友们下面随着小编来一起学习吧!
问题描述
我使用spritekit和swift在xcode中创建了一个非常简单的游戏。我已经完成了对实际游戏本身的编码。现在我想创建一个主菜单,这样当游戏打开时,会有一个带按钮的菜单进入设置或开始游戏。我不知道我怎么能这样做。我应该使用故事板吗?如果是这样,我如何在xcode中实现它。谢谢大家:)
I created a really simple game in xcode using spritekit and swift. I have finished coding the actual game itself. Now I want to create a main menu so that when the game opens, there will be a menu with buttons either going into settings or starting the game. I have no idea how I can do this. Should I use storyboard? And if so, how can i implement it in xcode. Thanks everyone :)
推荐答案
Swift 3.0
import SpriteKit
class MenuScene: SKScene {
var playButton = SKSpriteNode()
let playButtonTex = SKTexture(imageNamed: "play")
override func didMove(to view: SKView) {
playButton = SKSpriteNode(texture: playButtonTex)
playButton.position = CGPoint(x: frame.midX, y: frame.midY)
self.addChild(playButton)
}
override func touchesBegan(_ touches: Set<UITouch>, with event: UIEvent?) {
if let touch = touches.first {
let pos = touch.location(in: self)
let node = self.atPoint(pos)
if node == playButton {
if let view = view {
let transition:SKTransition = SKTransition.fade(withDuration: 1)
let scene:SKScene = GameScene(size: self.size)
self.view?.presentScene(scene, transition: transition)
}
}
}
}
}
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