问题描述
有没有办法防止 Mac 使用 Objective-C 以编程方式进入睡眠状态?Apple 开发站点上的 I/O 套件基础部分告诉我,驱动程序收到空闲/系统睡眠通知,但我找不到阻止系统睡眠的方法.甚至有可能吗?
Is there way to prevent a Mac from going to sleep programmatically using Objective-C? The I/O kit fundamentals section on Apple's dev site tells me that a driver gets notified of an idle / system sleep, but I can't find a way of preventing the system from sleeping. Is it even possible?
我遇到过其他一些使用 Caffeine、jiggler、sleepless 甚至 AppleScript 的解决方案,但我想在 Objective-C 中做到这一点.谢谢.
I've come across some other solutions using Caffeine, jiggler, sleepless and even AppleScript, but I want to do this in Objective-C. Thanks.
推荐答案
以下是 Apple 官方文档(包括代码片段):
技术问答 QA1340 - 如何防止睡眠?
Here is the official Apple documentation (including code snippet):
Technical Q&A QA1340 - How to I prevent sleep?
引用:在 Mac OS X 10.6 Snow Leopard 中使用 I/O Kit 防止睡眠:
Quote: Preventing sleep using I/O Kit in Mac OS X 10.6 Snow Leopard:
#import <IOKit/pwr_mgt/IOPMLib.h>
// kIOPMAssertionTypeNoDisplaySleep prevents display sleep,
// kIOPMAssertionTypeNoIdleSleep prevents idle sleep
// reasonForActivity is a descriptive string used by the system whenever it needs
// to tell the user why the system is not sleeping. For example,
// "Mail Compacting Mailboxes" would be a useful string.
// NOTE: IOPMAssertionCreateWithName limits the string to 128 characters.
CFStringRef* reasonForActivity= CFSTR("Describe Activity Type");
IOPMAssertionID assertionID;
IOReturn success = IOPMAssertionCreateWithName(kIOPMAssertionTypeNoDisplaySleep,
kIOPMAssertionLevelOn, reasonForActivity, &assertionID);
if (success == kIOReturnSuccess)
{
// Add the work you need to do without
// the system sleeping here.
success = IOPMAssertionRelease(assertionID);
// The system will be able to sleep again.
}
对于较旧的 OSX 版本,请检查以下内容:
技术问答 QA1160 - 如何在我的应用程序运行时防止系统休眠运行?
For older OSX version, check the following:
Technical Q&A QA1160 - How can I prevent system sleep while my application is running?
引用: UpdateSystemActivity 的示例用法(
Quote: Example usage of UpdateSystemActivity (the canonical way for < 10.6)
#include <CoreServices/CoreServices.h>
void
MyTimerCallback(CFRunLoopTimerRef timer, void *info)
{
UpdateSystemActivity(OverallAct);
}
int
main (int argc, const char * argv[])
{
CFRunLoopTimerRef timer;
CFRunLoopTimerContext context = { 0, NULL, NULL, NULL, NULL };
timer = CFRunLoopTimerCreate(NULL, CFAbsoluteTimeGetCurrent(), 30, 0, 0, MyTimerCallback, &context);
if (timer != NULL) {
CFRunLoopAddTimer(CFRunLoopGetCurrent(), timer, kCFRunLoopCommonModes);
}
/* Start the run loop to receive timer callbacks. You don't need to
call this if you already have a Carbon or Cocoa EventLoop running. */
CFRunLoopRun();
CFRunLoopTimerInvalidate(timer);
CFRelease(timer);
return (0);
}
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