道具变更时阿波罗载入总是错误的

道具变更时阿波罗载入总是错误的

本文介绍了道具变更时阿波罗载入总是错误的的处理方法,对大家解决问题具有一定的参考价值,需要的朋友们下面随着小编来一起学习吧!

问题描述

我是阿波罗的新手.我面临的问题是,在初始(挂接/渲染)网络调用时发生了,而在更改道具时却没有.

I am new to Apollo. Issue i am facing is that On initial (Mount/Render) network call is made and on prop change it isn't.

以下是我的应用程序的简化结构.

Following is simplified structure of my application.

<Component (has filters in state)>
  <QueryComponent filters = {...filters} (passed to query)>

    <Table onChange/>

  </QueryComponent>
<Component/>
QueryComponent Code

export const QueryComponent = ({ callback, filter }) => {

  // Data transformation from filter to vars(expected by Query)

  return (
    <Query
      handleLoading
      query={query}
      returnPartialData
      variables={vars}
      fetchPolicy="network-only"
      callback={callback}
      getData={function}
      entityType="xx"
    />
  );
};

Query returns ApolloQuery

<ApolloQuery
    returnPartialData={returnPartialData}
    partialRefetch={partialRefetch}
    {...rest}
  >
    {
      ({
        data,
        loading,
      }) => {
        if (loading) {
          return handleLoading
            ? (
              <Loading />
            )
            : callback({
              loading,
            });
        }

        const queryData = data && getData(data);
        const hasValidData = !!queryData && !!Object
          .values(queryData)
          .filter((val) => !!val)
          .length;

        if (!hasValidData) {
          return passThruMissingData
            ? callback({
              loading,
              ...queryData,
            })
            : (
              <EntityNotFound
                type={entityType}
              />
            );
        }

        let strippedData = { ...queryData };
        const isValueAnArray = Object.values(strippedData)[0] instanceof Array;

        if (isValueAnArray) {
          strippedData = transform(
            strippedData,
            (result, value, key) => {
              value.forEach(deepStripInvalid);

              // eslint-disable-next-line no-param-reassign
              result[key] = value;
            },
          );
        } else {
          deepStripInvalid(strippedData);
        }

        return callback({
          ...strippedData,
        });
      }
    }
  </ApolloQuery>

QueryComponent的包装器的格式为Query as ApolloQuery react-apollo,并且在 loading 为true时返回loader.

and QueryComponent has a Wrapper that has Query as ApolloQuery form react-apollo and it returns loader when loading is true.

<Table/>组件中,我有处理程序来更新Component中的过滤器,该过滤器向下流入<QueryComponent />

In <Table/> component I have handler that updates the filters in Component which flows down into <QueryComponent />

在初始渲染中,过滤器被向下传递,我可以看到已经进行了网络调用,并且加载状态持续一秒钟为true,然后更改为false.当我与表进行交互时,将调用onChange来更新过滤器,并将它们传递给Query,但是加载状态返回false,并且没有网络调用.

On initial render Filters are passed down and i can see that network call has been made and loading state was true for a second and then change to false. When I interact with table onChange is called which updates the filters and they are passed to Query, but loading state return false and there is no network call.

我也尝试将fetchPolicy="network-only"设置为fetchPolicy="no-cache",并且仍然没有网络通话.

I have tried to set fetchPolicy="network-only" and to fetchPolicy="no-cache" as well and there is still no network call.

注意:当前后端上没有数据,因此初始查询返回一个空数组.

Note: Currently there is no data on backend so initial query returns an empty array.

我期望的行为:更改过滤器后,将再次调用查询,并且应该进行网络呼叫.

Behaviour I am expecting: When filters are changed query is called again and there should be a network call.

注2:如果我强行卸载并重新安装<QueryComponent>,则会发出网络请求,但我希望使用Apollo的加载状态来处理该问题.

Note2: If I forcefully unmount and remount the <QueryComponent> then network request is made, but i would prefer to use Apollo's loading state to handle that.

反应阿波罗:版本":"2.5.8"

react-apollo: "version": "2.5.8"

阿波罗:版本":"2.21.0"

apollo: "version": "2.21.0"

经过编辑以包含更多详细信息.

Edited to include more details.

推荐答案

以防有人最终遇到这个问题.进一步研究该问题,我发现来自react-apolloQuery忽略了此处长度为 https://github.com/apollographql/react-apollo/issues/556 .由于存在此问题的人和没有出现此问题的人之间的不一致,因此已关闭.

In case someone ends up coming to this question. Digging further into the problem I found that Query from react-apollo was ignoring fetchPolicy: network-only or no-cache discussed here in length https://github.com/apollographql/react-apollo/issues/556 . This was closed due to inconsistency of people having this issue and some who didn't.

我们解决问题的方法是返回refetch数据,并在触发器上不再发送网络呼叫,我们呼叫了refetch并强制再次发送了呼叫.

The way we solved it is by returning refetch with the data and on the trigger it wasn't sending a network call again we called refetch and it forcefully send the call again.

这篇关于道具变更时阿波罗载入总是错误的的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持!

08-20 01:59