问题描述
我正在使用OpenGL和OpenCL构建粒子系统。我需要在OpenGL和OpenCL之间共享VBO,因此创建一个具有相应属性的OpenCL上下文。
I am building a particle system using OpenGL and OpenCL. I need to share VBOs between OpenGL and OpenCL and therefore create an OpenCL context with the appropriate properties.
我知道glfw3暴露了一些本机API函数,了解如何访问CGL。
I am aware that glfw3 exposes some native API functions however I can't figure out how to access the CGL ones.
我基本上需要找到如何使用glfw3运行这个:
I basically need to find how to run this with glfw3:
CGLContextObj kCGLContext = CGLGetCurrentContext();
CGLShareGroupObj kCGLShareGroup = CGLGetShareGroup(kCGLContext);
cl_context_properties properties[] =
{
CL_CONTEXT_PROPERTY_USE_CGL_SHAREGROUP_APPLE,
(cl_context_properties)kCGLShareGroup,
0
};
问题也是,但是没有回答OSX的问题。
The problem is also discussed on the glfw github but doesn't answer the question for OSX.
推荐答案
Please take a look at my answer to a similar post.
其实你不需要 glfw3
In fact you don't need glfw3
's methods to access the current OpenGL context. Just #include
the following header files and you should be good to go with your example code.
#include <OpenCL/opencl.h>
#include <OpenGL/OpenGL.h>
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