本文介绍了C#载体,角度和旋转的处理方法,对大家解决问题具有一定的参考价值,需要的朋友们下面随着小编来一起学习吧!

问题描述

我有一个飞船,有一个位置,目的地和旋转。当有一个新的目标向前移动时所有顺时针旋转,直到它正面临其目的地的时间。

I have a spaceship that has a location, destination and a rotation. When it has a new destination it moves forward all the while rotating clockwise until it is facing its destination.

code:

public void Move()
{
    Vector requiredDirection = destination - origin;
    requiredDirection.Normalize();
    Vector directionNow = new Vector((float)Math.Cos(rotation), (float)Math.Sin(rotation));

    float x = Math.Abs(requiredDirection.X - directionNow.X);
    float y = Math.Abs(requiredDirection.Y - directionNow.Y);

    if ((x > rotationSpeed) || (y > rotationSpeed))
    {
        rotation += rotationSpeed;
    }

    shipPosition += directionNow * speed;
}

我的问题是,这艘船只在旋转在一个的方向,直到它正面临着目标,我需要它,这将是最短路线的方向转动。

My problem is that the ship will only rotate in the one direction until it is facing its target, I need it to rotate in the direction that would be the shortest route.

我真的很茫然,以从哪里开始,这是矢量我第一次真正尝试。

I'm really at a loss as to where to begin, this is my first real attempt at Vectors.

推荐答案

directionNow 的夹角 requiredDirection 是通过 Math.Atan2(requiredDirection.Y,requiredDirection.X)鉴于 - Math.Atan2(directionNow.Y,directionNow.X)。那将是积极的逆时针转动,负向顺时针方向转动。

The angle from directionNow to requiredDirection is given by Math.Atan2(requiredDirection.Y,requiredDirection.X) - Math.Atan2(directionNow.Y,directionNow.X). That will be positive to rotate counterclockwise, negative to rotate clockwise.

这篇关于C#载体,角度和旋转的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持!

08-19 15:33