问题描述
我目前正在使用C#和Monogame开发Windows Phone游戏,我即将提交它进行认证。
I'm currently in the process of developing a Windows Phone game using C# and Monogame, and I'm close to submitting it for certification.
此游戏的一个特点是双人竞赛模式,其中两个设备通过wifi连接,以实现实时的头对头游戏。如果设备之间的连接被破坏,比赛就会被放弃。
One of the features of this game is a two player race mode, where two devices are linked up over wifi to allow head-to-head play in real time. Should the connection between the devices be broken, the race is abandoned.
我的问题是:我应该如何处理在比赛进行中暂停的比赛?根据过去的经验,我认为认证规定要求暂停游戏的恢复时间与暂停点b $ b的确切状态相同,但在这种情况下,这显然是不可能的。
My question is this: How should I handle resuming a game that has been suspended while a race is in progress? From past experience, I believe that the certification regulations require that a suspended game be resumed in the exact state it was in at point of suspension, but in this case, this is clearly not going to be possible.
在认证过程中,这可能给我带来很大的障碍吗?我可以提交一些说明详细说明比赛模式如何运作的说明以及为什么从暂停状态恢复不起作用?
Is this likely to present a large barrier for me during the certification process? Can I submit with some kind of notes detailing how the race mode works and why resuming from the point of suspension is not going to work?
谢谢。
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