问题描述
在此下载源代码:有什么关系?
其次,代码
function RGBToRed(RGBColor:TColor):TColor;
var
红色:Byte;
begin
//不确定该颜色的算法
结果:= RGB(红,红,红);
end;
无意义。返回值未定义。 RGB
函数采用0到255范围内的红色,绿色和蓝色强度,并返回具有这些组件的 TColor
。例如, RGB(255,0,0)
是纯红色的,即255红色,0绿色和0蓝色。然而,在上面的代码中, Red
未初始化,因此结果
可以是任何灰色颜色code> Red 恰好是)。 [你可能知道,如果你混合等量的红,绿和蓝,就像你一样。]例如, Red
一次你运行应用程序,然后结果将是灰色 RGB(45,45,45)
。下一次它可能是163。
也许你想要一个接受 TColor
的函数,它?然后 GetRValue
会做,当然还有 GetGValue
和 GetBValue
。
或者,也许你想从给定的 TColor
创建一个灰色您在使用Photoshop从彩色图像创建灰度图像时执行。然后,如果 Color
是 TColor
,则相应的灰色值为
gray:=(GetRValue(Color)+ GetGValue(Color)+ GetBValue(Color))div 3;
还有其他方法(导致细微不同的灰度图像,但这是最简单的和最快))。 (例如,您可以将颜色从RGB转换为HSV或HSL,然后将饱和度设置为零。)
更新 p>
我想我看到你想做什么。也许你想提取红色,绿色和蓝色通道。也就是说,您要将每个像素 RGB(R,G,B)
转换为 RGB(R,0,0)
在红色的情况下。如果这是你想做的,那么你应该做
function RGBToRed(RGBColor:TColor):TColor;
begin
结果:= RGB(GetRValue(RGBColor),0,0);
end;
,对于其他组件也是如此,
function RGBToGreen(RGBColor:TColor):TColor;
begin
结果:= RGB(0,GetGValue(RGBColor),0);
end;
和
function RGBToBlue(RGBColor:TColor):TColor;
begin
结果:= RGB(0,0,GetBValue(RGBColor));
end;
或者
或者你只是想让图像灰度,然后将其红色(或绿色或蓝色)。那么你需要重型机械。理论上,您希望将 HSV(h,s,v)
中的每个像素替换为 HSV(0,s,v)$ c $绿色情况下的<$ c $> HSV(120,s,v)
,以及 HSV(240,s,v) code>在蓝色的情况下。或者,也许你还希望将饱和度
s
设置为1。
我使用以下的玫瑰花RGB和HSV:
function RGBToHSV(const Color:TRGB):THSV;
var
cmax,cmin,cdiff:real;
begin
cmax:= MaxComponent(Color);
cmin:= MinComponent(Color);
cdiff:= cmax - cmin;
with Color,result do
begin
// Hue
如果cmax = cmin then
hsvHue:= 0
否则如果cmax = rgbRed,则
hsvHue:=(60 *(rgbBlue - rgbRed)/ cdiff)
else if cmax = cdiff)+ 120
else
hsvHue:=(60 *(rgbRed-rgbGreen)/ cdiff)+ 240;
hsvHue:= Fix360(hsvHue);
//饱和度
如果cmax = 0那么
hsvSaturation:= 0
else
hsvSaturation:= 1 - cmin /
//价值
hsvValue:= cmax;
end;
end;
和
function HSVToRGB(const Color:THSV):TRGB;
var
hi:integer;
f,q,p,t:real;
begin
with Color do
begin
hi:= floor(hsvHue / 60)mod 6;
f:= hsvHue / 60 - floor(hsvHue / 60);
p:= hsvValue *(1 - hsvSaturation);
q:= hsvValue *(1 - f * hsvSaturation);
t:= hsvValue *(1 - (1 - f)* hsvSaturation);
case hi
0:result:= RGB(hsvValue,t,p);
1:result:= RGB(q,hsvValue,p);
2:result:= RGB(p,hsvValue,t);
3:result:= RGB(p,q,hsvValue);
4:result:= RGB(t,p,hsvValue);
5:result:= RGB(hsvValue,p,q);
end;
end;
end;
其中
type
TRGB = record
rgbRed,//红色强度在0和1之间
rgbGreen,//绿色强度在0和1之间
rgbBlue:double; // blue intensity between 0 and 1
end;
THSV = record
hsvHue,// 0和360之间的色相角
hsv饱和度,// 0(灰色)和1(全色)之间的饱和度
hsvValue :double; // value between 0(dark)and 1(normal)
end;
在绿色的情况下,最终结果将类似于
在第一种情况下(色调固定为120)和
1)。
或者
与编辑。你想将大部分蓝色转换为大多是绿色的东西。但是有一千种方法这样做!一个很简单的方法,当然是交换蓝色和绿色通道,也就是用替换
或者显式地, RGB(r,g,b)
RGB(r,b,g)
function SwapBlueGreen ):TColor;
begin
result:= RGB(GetRValue(Color),GetBValue(Color),GetGValue(Color));
end;
然后你会得到类似
img src =http://english.rejbrand.se/algosim/manual/pmproc/swapRG.jpgalt =R和G频道互换/>
其中红色和绿色通道已被交换。注意红色的棍子现在是绿色的,绿色的草现在是红色的。
欢迎来到pixmap操作的世界!有很多容易和有趣的事情要做。我的一些例子:
Download source code here: http://www.eyeClaxton.com/download/delphi/ColorSwap.zip
Yes, I want to convert something "mostly blue" to something "mostly green".
I would like to take a original bitmap (light blue) and change the colors (Pixel by Pixel) to the red, green, blue and gray equivalence relation. To get an idea of what I mean, I have include the source code and a screen shot. Any help would be greatly appreciated. If more information is needed, please feel free to ask.
If you could take a look at the code below, I have three functions that I'm looking for help on. The functions "RGBToRed, RGBToGreen and RGBToRed" I can't seem to come up with the right formulas.
unit MainUnit;
interface
uses
Windows, Messages, SysUtils, Variants, Classes, Graphics, Controls, Forms,
Dialogs, ExtCtrls, StdCtrls;
type
TMainFrm = class(TForm)
Panel1: TPanel;
Label1: TLabel;
Panel2: TPanel;
Label2: TLabel;
Button1: TButton;
BeforeImage1: TImage;
AfterImage1: TImage;
RadioGroup1: TRadioGroup;
procedure FormCreate(Sender: TObject);
procedure Button1Click(Sender: TObject);
private
{ Private declarations }
public
{ Public declarations }
end;
var
MainFrm: TMainFrm;
implementation
{$R *.DFM}
function RGBToGray(RGBColor: TColor): TColor;
var
Gray: Byte;
begin
Gray := Round(
(0.90 * GetRValue(RGBColor)) +
(0.88 * GetGValue(RGBColor)) +
(0.33 * GetBValue(RGBColor)));
Result := RGB(Gray, Gray, Gray);
end;
function RGBToRed(RGBColor: TColor): TColor;
var
Red: Byte;
begin
// Not sure of the algorithm for this color
Result := RGB(Red, Red, Red);
end;
function RGBToGreen(RGBColor: TColor): TColor;
var
Green: Byte;
begin
// Not sure of the algorithm for this color
Result := RGB(Green, Green, Green);
end;
function RGBToBlue(RGBColor: TColor): TColor;
var
Blue: Byte;
begin
// Not sure of the algorithm for this color
Result := RGB(Blue, Blue, Blue);
end;
procedure TMainFrm.FormCreate(Sender: TObject);
begin
BeforeImage1.Picture.LoadFromFile('Images\RightCenter.bmp');
end;
procedure TMainFrm.Button1Click(Sender: TObject);
var
Bitmap: TBitmap;
I, X: Integer;
Color: Integer;
begin
Bitmap := TBitmap.Create;
try
Bitmap.LoadFromFile('Images\RightCenter.bmp');
for X := 0 to Bitmap.Height do
begin
for I := 0 to Bitmap.Width do
begin
Color := ColorToRGB(Bitmap.Canvas.Pixels[I, X]);
case Color of
$00000000: ; // Skip any Color Here!
else
case RadioGroup1.ItemIndex of
0: Bitmap.Canvas.Pixels[I, X] := RGBToBlue(Color);
1: Bitmap.Canvas.Pixels[I, X] := RGBToRed(Color);
2: Bitmap.Canvas.Pixels[I, X] := RGBToGreen(Color);
3: Bitmap.Canvas.Pixels[I, X] := RGBToGray(Color);
end;
end;
end;
end;
AfterImage1.Picture.Graphic := Bitmap;
finally
Bitmap.Free;
end;
end;
end.
Okay, I apologize for not making it clearer. I'm trying to take a bitmap (blue in color) and swap the blue pixels with another color. Like the shots below.
I have no idea what you are trying to achieve. First, what does the question have to do with equivalence relations?
Secondly, the code
function RGBToRed(RGBColor: TColor): TColor;
var
Red: Byte;
begin
// Not sure of the algorithm for this color
Result := RGB(Red, Red, Red);
end;
is meaningless. The return value is undefined. The RGB
functions takes red, green, and blue intensities in the range 0 to 255 and returns the TColor
having these components. For instance, RGB(255, 0, 0)
is pure red, that is, 255 red, 0 green, and 0 blue. In the code above, however, Red
is not initialized, so Result
can be any grey colour (depending on what Red
happens to be). [And, as you probably know, if you mix equal amounts of red, green, and blue, as you do, you get grey.] For instance, Red
might happen to be 45 one time you run the application, and then the result will be the grey colour RGB(45, 45, 45)
. Next time it might be 163.
Maybe you want a function that accepts a TColor
and returns the red component of it? Then GetRValue
will do, and - of course - there is also GetGValue
and GetBValue
.
Or, maybe you want to create a grey colour from a given TColor
, as you do when you use Photoshop to create a greyscale image from a colour image. Then, if Color
is the TColor
, the appropriate grey value is
grey := (GetRValue(Color) + GetGValue(Color) + GetBValue(Color)) div 3;
There are other ways of doing this (resulting in subtly different greyscale images, but this is the easiest (and fastest)). (For instance, you can convert the colour from RGB to HSV or HSL and then set the saturation equal to zero.)
Update
I think I see what you want to do. Maybe you want to extract the red, green, and blue channels. That is, you want to transform each pixel RGB(R, G, B)
to RGB(R, 0, 0)
in the red case. If this is what you want to do, then you should do
function RGBToRed(RGBColor: TColor): TColor;
begin
Result := RGB(GetRValue(RGBColor), 0, 0);
end;
and similarly for the other components, that is
function RGBToGreen(RGBColor: TColor): TColor;
begin
Result := RGB(0, GetGValue(RGBColor), 0);
end;
and
function RGBToBlue(RGBColor: TColor): TColor;
begin
Result := RGB(0, 0, GetBValue(RGBColor));
end;
Or, maybe
Or maybe you just want to make the image greyscale, and then "colour" it red (or green, or blue). Then you need the heavy machinery. Theoretically, you wish to replace each pixel from HSV(h, s, v)
to HSV(0, s, v)
in the red case, HSV(120, s, v)
in the green case, and HSV(240, s, v)
in the blue case. Or, maybe you also wish to set the saturation s
to 1.
I use the following rutines to convert between RGB and HSV:
function RGBToHSV(const Color: TRGB): THSV;
var
cmax, cmin, cdiff: real;
begin
cmax := MaxComponent(Color);
cmin := MinComponent(Color);
cdiff := cmax - cmin;
with Color, result do
begin
// Hue
if cmax = cmin then
hsvHue := 0
else if cmax = rgbRed then
hsvHue := (60 * (rgbGreen - rgbBlue) / cdiff)
else if cmax = rgbGreen then
hsvHue := (60 * (rgbBlue - rgbRed) / cdiff) + 120
else
hsvHue := (60 * (rgbRed - rgbGreen) / cdiff) + 240;
hsvHue := Fix360(hsvHue);
// Saturation
if cmax = 0 then
hsvSaturation := 0
else
hsvSaturation := 1 - cmin / cmax;
// Value
hsvValue := cmax;
end;
end;
and
function HSVToRGB(const Color: THSV): TRGB;
var
hi: integer;
f, q, p, t: real;
begin
with Color do
begin
hi := floor(hsvHue / 60) mod 6;
f := hsvHue / 60 - floor(hsvHue / 60);
p := hsvValue * (1 - hsvSaturation);
q := hsvValue * (1 - f * hsvSaturation);
t := hsvValue * (1 - (1 - f) * hsvSaturation);
case hi of
0: result := RGB(hsvValue, t, p);
1: result := RGB(q, hsvValue, p);
2: result := RGB(p, hsvValue, t);
3: result := RGB(p, q, hsvValue);
4: result := RGB(t, p, hsvValue);
5: result := RGB(hsvValue, p, q);
end;
end;
end;
where
type
TRGB = record
rgbRed, // red intensity between 0 and 1
rgbGreen, // green intensity between 0 and 1
rgbBlue: double; // blue intensity between 0 and 1
end;
THSV = record
hsvHue, // hue angle between 0 and 360
hsvSaturation, // saturation between 0 (grey) and 1 (full colour)
hsvValue: double; // value between 0 (dark) and 1 ("normal")
end;
The end result, in the green case, will be like
in the first case (hue fixed to 120) and
in the latter case (hue fixed to 120, saturation fixed to 1).
Or, possibly
Your question is very vauge, even with the edit. You want to convert something "mostly blue" to something "mostly green". But there are a thousand ways of doing that! A very simple way, of course, is just to swap the blue and green channels, that is, replace RGB(r, g, b)
with RGB(r, b, g)
, or, explicitly,
function SwapBlueGreen(Color: TColor): TColor;
begin
result := RGB(GetRValue(Color), GetBValue(Color), GetGValue(Color));
end;
Then you get something like
where the red and green channels have been swapped. Notice that the red stick is now green, and the green grass is now red. What's white remains white.
Finally
Welcome to the world of pixmap manipulation! There is a lot of easy and fun things to do. Some more of my examples: http://english.rejbrand.se/algosim/manual/pmproc/pmproc.html
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