问题描述
我试图通过Three.js中的一组点绘制最小二乘平面.我有一个飞机定义如下:
I am trying to draw a least squares plane through a set of points in Three.js. I have a plane defined as follows:
var plane = new THREE.Plane();
plane.setFromNormalAndCoplanarPoint(normal, point).normalize();
我的理解是,我需要采取该平面并将其用于绘制几何图形,以便创建一个网格以添加到场景中以进行显示:
My understanding is that I need to take that plane and use it to come up with a Geometry in order to create a mesh to add to the scene for display:
var dispPlane = new THREE.Mesh(planeGeometry, planeMaterial);
scene.add(dispPlane);
我一直在尝试使用以获取几何图形.这是我想出的:
I've been trying to apply this answer to get the geometry. This is what I came up with:
plane.setFromNormalAndCoplanarPoint(dir, centroid).normalize();
planeGeometry.vertices.push(plane.normal);
planeGeometry.vertices.push(plane.orthoPoint(plane.normal));
planeGeometry.vertices.push(plane.orthoPoint(planeGeometry.vertices[1]));
planeGeometry.faces.push(new THREE.Face3(0, 1, 2));
planeGeometry.computeFaceNormals();
planeGeometry.computeVertexNormals();
但是飞机根本不显示,也没有错误表明我可能在哪里出了问题.
But the plane is not displayed at all, and there are no errors to indicate where I may have gone wrong.
所以我的问题是,如何获取Math.Plane对象并将其用作网格的几何?
So my question is, how can I take my Math.Plane object and use that as a geometry for a mesh?
推荐答案
此方法应创建平面的网格可视化.我不确定这对最小二乘拟合的适用性.
This approach should create a mesh visualization of the plane. I'm not sure how applicable this would be towards the least-squares fitting however.
// Create plane
var dir = new THREE.Vector3(0,1,0);
var centroid = new THREE.Vector3(0,200,0);
var plane = new THREE.Plane();
plane.setFromNormalAndCoplanarPoint(dir, centroid).normalize();
// Create a basic rectangle geometry
var planeGeometry = new THREE.PlaneGeometry(100, 100);
// Align the geometry to the plane
var coplanarPoint = plane.coplanarPoint();
var focalPoint = new THREE.Vector3().copy(coplanarPoint).add(plane.normal);
planeGeometry.lookAt(focalPoint);
planeGeometry.translate(coplanarPoint.x, coplanarPoint.y, coplanarPoint.z);
// Create mesh with the geometry
var planeMaterial = new THREE.MeshLambertMaterial({color: 0xffff00, side: THREE.DoubleSide});
var dispPlane = new THREE.Mesh(planeGeometry, planeMaterial);
scene.add(dispPlane);
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