问题描述
我想在AutoIT应用程序中包含一些txt文件.
I want to include a few txt files to my AutoIT application.
#AutoIt3Wrapper_Res_Field=#AutoIt3Wrapper_icon|C:\Scripts\AutoIt\HelpDeskIT\images\helpdesk_icon.ico
#AutoIt3Wrapper_Res_File_Add=C:\Scripts\AutoIt\HelpDeskIT\Instructions.txt
#AutoIt3Wrapper_Res_File_Add=C:\Scripts\AutoIt\HelpDeskIT\reportaproblem.txt
,但未将其添加到我的exe文件中. (当我启动该应用程序时,它找不到文件)
but it's not being added to my exe file. (when I launch the app it can't find the files)
推荐答案
从SciTE4AutoIt3帮助(在Extra Utilities下-> AutoIt3Wrapper)...
From the SciTE4AutoIt3 help (under Extra Utilities --> AutoIt3Wrapper)...
文件存储在RT_RCDATA节中,通常以字节存储 为字节.如果部分值设置为-10(RT_RCDATA在内部 评估为10),然后在添加文件之前先对其进行压缩:
Files are stored in the RT_RCDATA section and are usually stored byte for byte. If the section value is set to -10 (RT_RCDATA is internally evaluated as 10) then the file is compressed before being added:
#AutoIt3Wrapper_Res_File_Add=file_name, RT_RCDATA : UNCOMPRESSED
#AutoIt3Wrapper_Res_File_Add=file_name, 10 ; UNCOMPRESSED
#AutoIt3Wrapper_Res_File_Add=file_name, -10 ; COMPRESSED
当需要文件时,可以使用此代码将其提取.设置 $ isCompressed参数以匹配Res_File_Add指令:
When the file is required it can be extracted using this code. Set the $isCompressed parameter to match the Res_File_Add directive:
#include <WinAPIRes.au3>
#include <WinAPIInternals.au3>
Func _FileInstallFromResource($sResName, $sDest, $isCompressed = False, $iUncompressedSize = Default)
Local $bBytes = _GetResourceAsBytes($sResName, $isCompressed, $iUncompressedSize)
If @error Then Return SetError(@error, 0, 0)
FileDelete($sDest)
FileWrite($sDest, $bBytes)
EndFunc
Func _GetResourceAsBytes($sResName, $isCompressed = False, $iUncompressedSize = Default)
Local $hMod = _WinAPI_GetModuleHandle(Null)
Local $hRes = _WinAPI_FindResource($hMod, 10, $sResName)
If @error Or Not $hRes Then Return SetError(1, 0, 0)
Local $dSize = _WinAPI_SizeOfResource($hMod, $hRes)
If @error Or Not $dSize Then Return SetError(2, 0, 0)
Local $hLoad = _WinAPI_LoadResource($hMod, $hRes)
If @error Or Not $hLoad Then Return SetError(3, 0, 0)
Local $pData = _WinAPI_LockResource($hLoad)
If @error Or Not $pData Then Return SetError(4, 0, 0)
Local $tBuffer = DllStructCreate("byte[" & $dSize & "]")
_WinAPI_MoveMemory(DllStructGetPtr($tBuffer), $pData, $dSize)
If $isCompressed Then
Local $oBuffer
_WinAPI_LZNTDecompress($tBuffer, $oBuffer, $iUncompressedSize)
If @error Then Return SetError(5, 0, 0)
$tBuffer = $oBuffer
EndIf
Return DllStructGetData($tBuffer, 1)
EndFunc
Func _WinAPI_LZNTDecompress(ByRef $tInput, ByRef $tOutput, $iUncompressedSize = Default)
; if no uncompressed size given, use 16x the input buffer
If $iUncompressedSize = Default Then $iUncompressedSize = 16 * DllStructGetSize($tInput)
Local $tBuffer, $ret
$tOutput = 0
$tBuffer = DllStructCreate("byte[" & $iUncompressedSize & "]")
If @error Then Return SetError(1, 0, 0)
$ret = DllCall("ntdll.dll", "long", "RtlDecompressBuffer", "ushort", 2, "struct*", $tBuffer, "ulong", $iUncompressedSize, "struct*", $tInput, "ulong", DllStructGetSize($tInput), "ulong*", 0)
If @error Then Return SetError(2, 0, 0)
If $ret[0] Then Return SetError(3, $ret[0], 0)
$tOutput = DllStructCreate("byte[" & $ret[6] & "]")
If Not _WinAPI_MoveMemory(DllStructGetPtr($tOutput), DllStructGetPtr($tBuffer), $ret[6]) Then
$tOutput = 0
Return SetError(4, 0, 0)
EndIf
Return $ret[6]
EndFunc
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