本文介绍了未捕获的TypeError:无法设置未定义的属性"0"的处理方法,对大家解决问题具有一定的参考价值,需要的朋友们下面随着小编来一起学习吧!
问题描述
我正在尝试将值插入数组,但是当我尝试插入值时,它为我提供了未定义的Connot设置属性"0".但显然我已经定义了数组.
I am trying to insert a value into an array but when i try to insert the value it gives me the Connot set Property '0' of undefined. But clearly i defined the array already.
错误行:
this.enemyMinions[i] = new EnemyCombatMinion(new Minion(enemyMinionInfo[0], 0, enemyMinionInfo[1], enemyMinionInfo[2], enemyMinionInfo[3], 0, 0, 0, 0, 0, 0));
这是完整的代码:
function Combat() {
this.enemyMinions = [];
this.playerMinions = [];
this.currentEnemyMinion = null;
this.currentPlayerMinion = null;
}
Combat.prototype.initialize = function() {
var o = 0;
for(var i = 0; i < partySlots.length; i++) {
if(partySlots[i]) {
this.playerMinions[o] = PlayerCombatMinion(partySlots[i]);
o++;
}
}
this.currentPlayerMinion = this.playerMinions[0];
$.ajax({
url: "./api/generateEnemyCombatMinions.php",
cache: false
})
.done(function( html ) {
var response = html.split(":::");
for(var i = 0; i < response.length; i++) {
var enemyMinionInfo = response[i].split("::");
this.enemyMinions[i] = new EnemyCombatMinion(new Minion(enemyMinionInfo[0], 0, enemyMinionInfo[1], enemyMinionInfo[2], enemyMinionInfo[3], 0, 0, 0, 0, 0, 0));
}
alert(this.enemyMinions.length);
});
}
如您所见,我在类构造函数中将this.enemyMinons声明为文字,并尝试在initialize方法中为其定义一个值.
As you see, i declared this.enemyMinons as a literal in the class constructor, and try to define a value to it in the initialize method.
推荐答案
done()
回调不将您的 Combat
对象用作 this
.在 initialize()
函数中保存指向该对象的指针,以便以后可以访问该对象.
The done()
callback does not use your Combat
object as this
. Save a pointer to the object in the initialize()
function, so that you can access the object later on.
Combat.prototype.initialize = function() {
var o = 0;
for(var i = 0; i < partySlots.length; i++) {
if(partySlots[i]) {
this.playerMinions[o] = PlayerCombatMinion(partySlots[i]);
o++;
}
}
this.currentPlayerMinion = this.playerMinions[0];
// this is new
var that= this;
$.ajax({
url: "./api/generateEnemyCombatMinions.php",
cache: false
})
.done(function( html ) {
var response = html.split(":::");
for(var i = 0; i < response.length; i++) {
var enemyMinionInfo = response[i].split("::");
// use "that" here instead of "this"
that.enemyMinions[i] = new EnemyCombatMinion(new Minion(enemyMinionInfo[0], 0, enemyMinionInfo[1], enemyMinionInfo[2], enemyMinionInfo[3], 0, 0, 0, 0, 0, 0));
}
alert(that.enemyMinions.length);
});
}
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