本文介绍了如何在GMSMapView中获取动画折线路径,以便在移动地图时它与地图一起移动?的处理方法,对大家解决问题具有一定的参考价值,需要的朋友们下面随着小编来一起学习吧!
问题描述
我已经通过以下代码创建了像CAShapeLayer这样的动画折线,我已经将CAShapeLayer添加为GMSMapiew的子图层,但是,如果我移动地图,图层将不会移动。在哪里添加图层,以便它与地图一起移动?
I have created animated polyline like CAShapeLayer by following code, I have added CAShapeLayer as sublayer to GMSMapiew but, if I move the map the layer won't moves. where to add the layer, so that it move along with map?
func layer(from path: GMSPath) -> CAShapeLayer {
let breizerPath = UIBezierPath()
let firstCoordinate: CLLocationCoordinate2D = path.coordinate(at: 0)
breizerPath.move(to: self.mapView.projection.point(for: firstCoordinate))
for i in 1 ..< Int((path.count())){
print(path.coordinate(at: UInt(i)))
let coordinate: CLLocationCoordinate2D = path.coordinate(at: UInt(i))
breizerPath.addLine(to: self.mapView.projection.point(for: coordinate))
}
let shapeLayer = CAShapeLayer()
shapeLayer.path = breizerPath.reversing().cgPath
shapeLayer.strokeColor = UIColor.green.cgColor
shapeLayer.lineWidth = 4.0
shapeLayer.fillColor = UIColor.clear.cgColor
shapeLayer.lineJoin = kCALineJoinRound
shapeLayer.lineCap = kCALineCapRound
shapeLayer.cornerRadius = 5
return shapeLayer
}
func animatePath(_ layer: CAShapeLayer) {
let pathAnimation = CABasicAnimation(keyPath: "strokeEnd")
pathAnimation.duration = 6
//pathAnimation.delegate = self
pathAnimation.timingFunction = CAMediaTimingFunction(name: kCAMediaTimingFunctionEaseOut)
pathAnimation.fromValue = Int(0.0)
pathAnimation.toValue = Int(1.0)
pathAnimation.repeatCount = 100
layer.add(pathAnimation, forKey: "strokeEnd")
}
通过
let shapelayer: CAShapeLayer = self.layer(from: path!)
self.animatePath(shapelayer)
self.mapView.layer.addSublayer(shapelayer)
推荐答案
我创建 GMSPath
路径坐标$的动画c $ c>
目标C
界面
@interface MapWithTracking ()
@property (weak, nonatomic) IBOutlet GMSMapView *mapView;
@property (nonatomic,strong) GMSMutablePath *path2;
@property (nonatomic,strong)NSMutableArray *arrayPolylineGreen;
@property (nonatomic,strong) GMSPolyline *polylineBlue;
@property (nonatomic,strong) GMSPolyline *polylineGreen;
@end
实施
-(void)viewDidLoad {
_arrayPolylineGreen = [[NSMutableArray alloc] init];
_path2 = [[GMSMutablePath alloc]init];
}
获取 GMSPath
并创建一条蓝色折线。
Get a GMSPath
and create a blue polyline.
-(void)createBluePolyline(GMSPath *path) {
// Here create a blue poly line
_polylineBlue = [GMSPolyline polylineWithPath:path];
_polylineBlue.strokeColor = [UIColor blueColor];
_polylineBlue.strokeWidth = 3;
_polylineBlue.map = _mapView;
// animate green path with timer
[NSTimer scheduledTimerWithTimeInterval:0.003 repeats:true block:^(NSTimer * _Nonnull timer) {
[self animate:path];
}];
}
为绿色折线设置动画
向路径2添加坐标并分配到地图
Adding coordinate to path 2 and assign to map
-(void)animate:(GMSPath *)path {
dispatch_async(dispatch_get_main_queue(), ^{
if (i < path.count) {
[_path2 addCoordinate:[path coordinateAtIndex:i]];
_polylineGreen = [GMSPolyline polylineWithPath:_path2];
_polylineGreen.strokeColor = [UIColor greenColor];
_polylineGreen.strokeWidth = 3;
_polylineGreen.map = _mapView;
[arrayPolylineGreen addObject:_polylineGreen];
i++;
}
else {
i = 0;
_path2 = [[GMSMutablePath alloc] init];
for (GMSPolyline *line in arrayPolylineGreen) {
line.map = nil;
}
}
});
}
这篇关于如何在GMSMapView中获取动画折线路径,以便在移动地图时它与地图一起移动?的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持!