本文介绍了iPhone:CATiledLayer / UIScrollView在缩放后不会滚动,只能缩放到锚点的处理方法,对大家解决问题具有一定的参考价值,需要的朋友们下面随着小编来一起学习吧!

问题描述

这是问题...我正在使用CA Tiled Layer来显示一个大的jpg。视图加载正常,当我去滚动时,它工作正常。但是,只要我放大或缩小一次,它就会滚动到左上角(到锚点)并且根本不会滚动。缩放工作正常,但我无法滚动。

Here is the problem... I am using CA Tiled Layer to display a large jpg. The view loads okay, and when I go to scroll around, it works fine. However, as soon as I zoom in or out once, it scrolls to the top left (to the anchor point) and will not scroll at all. The zooming works fine, but I just cannot scroll.

这是我的代码:

#import <QuartzCore/QuartzCore.h>
#import "PracticeViewController.h"

@implementation practiceViewController
//@synthesize image;

- (void)viewDidLoad
{


    NSString *path = [[NSBundle mainBundle] pathForResource:@"H-5" ofType:@"jpg"];
    NSData *data = [NSData dataWithContentsOfFile:path];
    image = [UIImage imageWithData:data];

    CGRect pageRect = CGRectMake(0,  0,  image.size.width, image.size.height);


    CATiledLayer *tiledLayer = [CATiledLayer layer];
    tiledLayer.anchorPoint = CGPointMake(0.0f, 1.0f);
    tiledLayer.delegate = self;
    tiledLayer.tileSize = CGSizeMake(1000, 1000);
    tiledLayer.levelsOfDetail = 6;
    tiledLayer.levelsOfDetailBias = 0;
    tiledLayer.bounds = pageRect;
    tiledLayer.transform = CATransform3DMakeScale(1.0f, -1.0f, 0.3f);

    myContentView = [[UIView alloc] initWithFrame:self.view.bounds];
    [myContentView.layer addSublayer:tiledLayer];

    UIScrollView *scrollView = [[UIScrollView alloc] initWithFrame:self.view.bounds];
    scrollView.delegate = self;
    scrollView.contentSize = pageRect.size;
    scrollView.minimumZoomScale = .2;
    scrollView.maximumZoomScale = 1;
    [scrollView addSubview:myContentView];
    [self.view addSubview:scrollView];


}

- (UIView *)viewForZoomingInScrollView:(UIScrollView *)scrollView
{
    return myContentView;
}

- (void)drawLayer:(CALayer *)layer inContext:(CGContextRef)ctx
{
    NSString *path = [[NSBundle mainBundle] pathForResource:@"H-5" ofType:@"jpg"];
    NSData *data = [NSData dataWithContentsOfFile:path];
    image = [UIImage imageWithData:data];

    CGRect imageRect = CGRectMake (0.0, 0.0, image.size.width, image.size.height);
    CGContextDrawImage (ctx, imageRect, [image CGImage]);
}

@end


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08-15 15:59