问题描述
我固定之前哪里出了问题的根源是,阶段是从我在那里把code人迹罕至的(而不是在根目录)这个错误。我删除它,它运行得很好,但是,他们attatched的事件监听器不工作了。我需要这些事件监听器,但是当我试图把'阶段。回盈它不会工作。帮助?
这是什么的时候,它的工作我有(当该文件仍然是根):
stage.addEventListener(KeyboardEvent.KEY_DOWN,关键pressed);
stage.addEventListener(KeyboardEvent.KEY_UP,调用keyReleased);
现在我的code是这样的,它运行,只是没有事件侦听器的工作:
的addEventListener(KeyboardEvent.KEY_DOWN,关键pressed);
的addEventListener(KeyboardEvent.KEY_UP,调用keyReleased);
在期
属性空
,直到元素添加到了舞台。所以,你应该先听事件 Event.ADDED_TO_STAGE
,当你收到它,您可以将您的其它事件侦听器:
的addEventListener(Event.ADDED_TO_STAGE,addedToStage);
功能addedTostage():无效
{
removeEventListener(Event.ADDED_TO_STAGE,addedToStage);
stage.addEventListener(KeyboardEvent.KEY_DOWN,关键pressed);
stage.addEventListener(KeyboardEvent.KEY_UP,调用keyReleased);
}
I fixed this error before where the source of the problem was that 'stage' was inaccessible from where I was putting the code (not in root). I deleted it and it ran fine, but the Event listeners that they were attatched to did not work anymore. I need these event listeners but when I try to put 'stage.' back infront it wont work. help?
This is what I had when it worked (when this file was still the root):
stage.addEventListener(KeyboardEvent.KEY_DOWN, keypressed);
stage.addEventListener(KeyboardEvent.KEY_UP, keyreleased);
Now my code is this, and it runs, just without the event listeners working:
addEventListener(KeyboardEvent.KEY_DOWN, keypressed);
addEventListener(KeyboardEvent.KEY_UP, keyreleased);
The stage
property is null
until the element is added to the stage. So you should first listen to the event Event.ADDED_TO_STAGE
, and when you receive it, you can add your other event listeners:
addEventListener(Event.ADDED_TO_STAGE, addedToStage);
function addedTostage():void
{
removeEventListener(Event.ADDED_TO_STAGE, addedToStage);
stage.addEventListener(KeyboardEvent.KEY_DOWN, keypressed);
stage.addEventListener(KeyboardEvent.KEY_UP, keyreleased);
}
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