问题描述
我有一个解决方案,具有一个带有函数的c ++ dll项目(MsgHook.cpp): - BOOL f_closeSEB )
{
logg(fp,\\\
\\\
);
// TerminateProcess(hPiProcess-> hProcess,0);
SendMessage(hWndCaller,WM_DESTROY,NULL,NULL);
logg(fp,SEB exit sequence,destroy window\\\
);
// logg(fp,Leave LLKeyboardHook()并返回-1\\\
\\\
);
return -1;
}
我正在尝试从我的c#web services项目中调用此函数方式: -
使用System.Runtime.InteropServices;
命名空间closeSEB
{
partial class closeSEBService
{
///< summary>
///必需的设计器变量。
///< / summary>
private System.ComponentModel.IContainer components = null;
public枚举命令
{
CloseIt = 255
}
///< summary>
///清理正在使用的资源。
///< / summary>
///< param name =disposal>如果管理资源应该处理,则为true;否则为false。< / param>
protected override void Dispose(bool disposal)
{
if(disposal&&(components!= null))
{
components.Dispose();
}
base.Dispose(处置);
}
[DllImport(MsgHook.dll,SetLastError = true)]
public static extern void runRTS(string serviceName);
protected override void OnCustomCommand(int command)
{
base.OnCustomCommand(command);
if(command ==(int)commands.CloseIt)
{
//代码调用msghook closeSEB函数
runRTS(closeSEBService);
f_closeSEB();
}
}
#region组件设计器生成代码
///< summary>
/// Designer支持的必需方法 - 不要使用代码编辑器修改
///该方法的内容。
///< / summary>
private void InitializeComponent()
{
//
// closeSEBService
//
this.ServiceName =Service1;
}
#endregion
}
}
但在编译器中,我收到一个错误,名称f_closeSEB不会在当前上下文中退出。这是不是通过C#调用DLL文件中定义的函数的正确方法?
你必须确保两件事:
-
正确编写DLLImport,如下例所示
[DllImport(MsgHook.dll,SetLastError = true)]
public static extern bool f_closeSEB(); -
确保编译根据C#程序需要的DLLMsgHook.dll用于x86或x64。 .NET支持任何cpu ,但是C ++没有,所以请确保所需的类型。
了解更多信息,请考虑关于。
I have a solution that has a c++ dll project(MsgHook.cpp) with a function:-
BOOL f_closeSEB()
{
logg(fp, "\n\n");
//TerminateProcess(hPiProcess->hProcess,0);
SendMessage(hWndCaller,WM_DESTROY,NULL,NULL);
logg(fp, " SEB exit sequence, destroy window\n");
//logg(fp, "Leave LLKeyboardHook() and return -1\n\n");
return -1;
}
I am trying to call this function from my c# web services project in the following way:-
using System.Runtime.InteropServices;
namespace closeSEB
{
partial class closeSEBService
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
public enum commands
{
CloseIt=255
}
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
[DllImport("MsgHook.dll", SetLastError = true)]
public static extern void runRTS(string serviceName);
protected override void OnCustomCommand(int command)
{
base.OnCustomCommand(command);
if (command == (int)commands.CloseIt)
{
//Code to call msghook closeSEB function
runRTS("closeSEBService");
f_closeSEB();
}
}
#region Component Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
//
// closeSEBService
//
this.ServiceName = "Service1";
}
#endregion
}
}
But in the compiler, I am getting an error that the name f_closeSEB does not exit in current context. Is this not the correct way of calling the function defined in DLL file via C#?
You have to make sure of two things:
Write the DLLImport correctly like in the examples shown below
[DllImport("MsgHook.dll", SetLastError = true)]public static extern bool f_closeSEB();
Make sure you compile the DLL "MsgHook.dll" for x86 or x64 according to the C# program needs. .NET supports any cpu but C++ does not, so make sure of the required type.
for more information, please consider the MSDN article on Calling Win32 DLLs in C# with P/Invoke.
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