问题描述
我是 SpriteKit 的新手,游戏开发者,事实上我只是在学习.所以我到了一个点,我应该将一堆节点移动到用户点击位置.到目前为止,我一直在努力计算一个虚拟的直角三角形,并根据边得到角的 sin 和 cos.不幸的是,这让我产生了一种非常强烈的冲动,并没有真正考虑用户的点击位置.
I'm kind of a newb in SpriteKit, game dev, as a matter of fact I'm just learning. So I got to a point where I what to move a bunch of nodes towards a users tap location. So far I fought that I might calculate a virtual right triangle and get sin and cos of angles based on the sides. Unfortunately that left me with a very strong impulse that doesn't really consider the user tap location.
有什么想法吗?
提前致谢.
推荐答案
在此处查看 Ray Wenderlich 教程中的射弹部分:
Look up the shooting projectiles section in the tutorial by Ray Wenderlich here:
http://www.raywenderlich.com/42699/spritekit-tutorial-初学者
将教程中的代码更改如下:
Change the code from the tutorial as follows:
-(void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event {
// 1 - Choose one of the touches to work with
UITouch * touch = [touches anyObject];
CGPoint location = [touch locationInNode:self];
// 2 - Set up initial location of projectile
SKSpriteNode * projectile = [self childNodeWithName:@"desirednode"];
//make projectile point to your desired node.
// 3- Determine offset of location to projectile
CGPoint offset = rwSub(location, projectile.position);
// 4 - Bail out if you are shooting down or backwards. You can ignore this if required.
if (offset.x <= 0) return;
// 5 - OK to add now - we've double checked position
[self addChild:projectile];
// 6 - Get the direction of where to shoot
CGPoint direction = rwNormalize(offset);
// 7 - Make it shoot far enough to be guaranteed off screen
float forceValue = 200; //Edit this value to get the desired force.
CGPoint shootAmount = rwMult(direction, forceValue);
//8 - Convert the point to a vector
CGVector impulseVector = CGVectorMake(shootAmount.x, shootAmount.y);
//This vector is the impulse you are looking for.
//9 - Apply impulse to node.
[projectile.physicsBody applyImpulse:impulseVector];
}
代码中的 projectile 对象代表你的节点.此外,您需要编辑 forceValue 以获得所需的脉冲.
The projectile object in the code represents your node. Also, you will need to edit the forceValue to get the desired impulse.
这篇关于applyImpulse 对 CGPoint SpriteKit的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持!