证据充分的游戏引擎研究中的应用

证据充分的游戏引擎研究中的应用

本文介绍了最流行的开源,免费的,证据充分的游戏引擎研究中的应用的处理方法,对大家解决问题具有一定的参考价值,需要的朋友们下面随着小编来一起学习吧!

问题描述

我公司正准备提出一个中风和脑损伤康复的工具,我们需要知道什么是免费的,开源的,而且证据充分的游戏引擎都在那里。

My company is getting ready to propose a stroke and brain-injury rehabilitation tool and we need to know what free, open-source, and well-documented game engine are out there.

  • 我们将构建一个3D环境。
  • 我们需要有很好的控制字符精细动作(比如,即使手指运动)。
  • 我们需要一个良好的物理引擎,包括冲突检测和反向运动学如果可能的话。
  • 如果已经有一些钩子在code提供触觉反馈,但是这是没有必要这将是非常有益的。
  • 在图形并不需要是惊人的。
  • 在它必须的相对的简单拼凑概念验证。
  • We will be constructing a 3D environment.
  • We will need to have good control over characters fine motions (for instance even finger motions).
  • We need a good physics engine including collision detection and inverse kinematics if possible.
  • It would be very useful if there are already some hooks in the code for providing haptic feedback, but that's not necessary.
  • Graphics do not need to be phenomenal.
  • It must be relatively easy to throw together a proof of concept.

我pdisposed朝Jake2 $ P $因为Java的死很容易在编程,但我需要更多的选择从你的乡亲谁拥有的经验来考虑。

I'm predisposed toward Jake2 because Java's dead easy to program in, but I need more options to consider from you folks who have experience.

推荐答案

我会考虑寻找 ioquake3 这是一个雷神之锤3的开源端口同时,我想指出,这是美国国防部出资开发的开源仿真引擎的出色Delta3D的。

I would consider looking at ioquake3 which is an opensource port of Quake 3. Also, I would like to point out the excellent Delta3d which is a DoD funded and developed opensource simulation engine.

巴黎圣母院评估几个引擎在纸上协作的调查虚拟环境技术。我认为,这将是最好的起点是当应用到虚拟环境中,您将能够访问在发动机上现有的知识很多。

Notre Dame evaluates several engines in the paper A Survey of Collaborative Virtual Environment Technologies. I would think that this would be best starting point as you will be able to access alot of existing knowledge on engines when applied to virtual environments.

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08-15 02:52