问题描述
我正在尝试对将多个RenderTransforms推送到Canvas的DrawingContext中绘制的Rect进行命中测试。我对RectangleGeometry应用了相同的旋转/缩放/平移变换,以便获得最终图形的边界。但是,RectangleGeometry的.Bounds属性返回轴对齐的边界框,而我需要定向的边界框。
I'm trying to do some hit testing on a Rect I've drawn with several RenderTransforms pushed to the Canvas' DrawingContext. I've applied the same rotate/scale/translate transforms to a RectangleGeometry so I can get the bounds of the final drawing. However, the .Bounds property on RectangleGeometry returns the axis-aligned bounding box, while I need the oriented bounding box.
总之,我需要一些方法来找到角
In short, I need some way to find the corners of the actual transformed rectangle so I can perform hit/collision testing on it.
推荐答案
将变换应用于矩形的点
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