本文介绍了访问附加到另一个对象的脚本的处理方法,对大家解决问题具有一定的参考价值,需要的朋友们下面随着小编来一起学习吧!

问题描述

我有一组代码附加到我的一个游戏对象上,我正尝试从另一个对象中的脚本进行访问.

I have a set of code attached to one of my game objects, that I am trying to access from the script in another object.

我正在尝试访问此脚本中的移动"功能:

I am trying to access the "Move" function in this script:

 using UnityEngine;
 using System.Collections;

 public class MoveBackwards : MonoBehaviour
 {
     #region Inspector


     public float maxRotationDegrees = 10f;
     public float rotationSpeed = 2f;

     public float maxDistance = 5f;
     public float moveSpeed = 2f;

     #endregion //Inspector

     private float traveledDistance;
     private float rotatedAmount;
     private bool isMoving;

     #region Unity Engine & Events

     private void Update()
     {

         AudioSource audio = GetComponent<AudioSource>();

         if(isMoving)
         {
             if(traveledDistance < maxDistance)
             {
                 Vector3 moveDirection = -transform.up;
                 transform.position += moveDirection * moveSpeed * Time.deltaTime;
                 traveledDistance += Mathf.Abs(moveSpeed * Time.deltaTime);
             }
             if(rotatedAmount < maxRotationDegrees)
             {
                 transform.Rotate(0, 0, rotationSpeed * Time.deltaTime);
                 rotatedAmount += Mathf.Abs(rotationSpeed * Time.deltaTime);
             }
         }
     }

     #endregion //Unity Engine & Events

     public void Move()
     {

         isMoving = true;
     }

 }

使用此代码:

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;

 public class PushbackAudio : MonoBehaviour {

     public AudioSource PushbackAudioPilot;
     public AudioSource PushbackApproved;
     public AudioSource PushbackApprovedPRB; //PRB = Pilot read back
     public bool running = true;

     public void AircraftPushbackAudioProcedure()
     {
         StartCoroutine(AircraftPushbackIEnumerator());
     }

    private IEnumerator AircraftPushbackIEnumerator()
     {
         running = true;

         while (running)
         {
             PushbackAudioPilot.Play();
             yield return new WaitForSeconds(7);
             PushbackApproved.Play();
             yield return new WaitForSeconds(5);
             PushbackApprovedPRB.Play();
             yield return new WaitForSeconds(5);
             MoveBackwards = GameObject.Find("Aircraft Sprite").GetComponent<Move>();


         }
     }
 }

我正在使用以下行:MoveBackwards = GameObject.Find("Aircraft Sprite").GetComponent();,但它给了我两个错误:

I am using the line: MoveBackwards = GameObject.Find("Aircraft Sprite").GetComponent(); but it is giving me two errors:

  1. MoveBackwards是一种类型,但像变量一样使用

  1. MoveBackwards is a type but is used like a variable

找不到类型或名称空间名称"Move"(您是缺少使用指令或程序集引用吗?

The type or namespace name "Move" could not be found (are youmissing a using a directive or an assembly reference?

有什么办法解决这个问题吗?

Any idea how to fix this?

谢谢

推荐答案

应该是:

MoveBackwards moveBc = GameObject.Find("Aircraft Sprite").GetComponent<MoveBackwards>();

然后您可以调用Move函数:

You can then call the Move function:

moveBc.Move();

您只错过了()之前的<MoveBackwards>.

这篇关于访问附加到另一个对象的脚本的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持!

09-06 05:58