反转HTML5画布上的X和Y坐标

反转HTML5画布上的X和Y坐标

本文介绍了反转HTML5画布上的X和Y坐标的处理方法,对大家解决问题具有一定的参考价值,需要的朋友们下面随着小编来一起学习吧!

问题描述

我正在使用上面有HTML5画布的界面,选择位置时需要反转X和Y坐标。我以为从选定的X位置减去画布的宽度,从选定的Y位置减去画布的高度会反转坐标,但是这样做确实很奇怪。

I am working on an interface that has a HTML5 canvas on it, and I need to invert the X and Y coordinates when you select a position. I thought that subtracting the width of the canvas from the selected X position, and subtracting the height of the canvas from the selected Y position would invert the coordinates, but it is doing some very weird things.

单击画布左上角时记录的X和Y坐标是 X:324,Y:483 ,但从理论上讲,它们应该为 X:650,Y:587 ,然后单击右下角的,记录的坐标为 X:-325,Y:- 103 ,理论上它们应为 X:0,Y:0 。附带说明一下,我确实知道单击鼠标时出现的点使用的是倒置坐标,这很好。

The X and Y coords that log when you click in the top left corner of the canvas are X:324,Y:483 but theoretically, they should be X:650,Y:587, and when you click in the bottom right corner, the logged coordinates are X:-325,Y:-103 when they theoretically should be X:0,Y:0. As a side note, I do know that the dot that appears when you click is using the inverted coordinates, and that is fine.

任何帮助,尤其是在我做错了什么谢谢!

Any help is appreciated especially if I am doing something horribly wrong. Thanks!

JS:

window.fires.directive('fieldDirective', ['ScoutService', '$interval', function(ScoutService, $interval) {
    var $scope = this;
    $scope.sServ = ScoutService;
    $interval(function(){
        $scope.col = ScoutService.getAllianceColor();
    },1);
    return {
        restrict: "A",
        link: function(scope, element) {
            element.bind('mousedown', function(event) {
                var canvas = document.getElementById('field');
                var context = canvas.getContext('2d');
                if(event.offsetX !== undefined) {
                    $scope.xPos = 650 - event.offsetX;
                    $scope.yPos = 587 - event.offsetY;
                    $scope.sServ.sendLobCoords(xPos, yPos);
                } else {
                    $scope.xPos = 650 - event.layerX - event.currentTarget.offsetLeft;
                    $scope.yPos = 587 - event.layerY - event.currentTarget.offsetTop;
                    $scope.sServ.sendLobCoords(xPos, yPos);
                }
                console.log('red'+$scope.xPos + ' ' + $scope.yPos);
                canvas.width = canvas.width;
                context.arc($scope.xPos, $scope.yPos, 12, 0, Math.PI*2);
                context.fillStyle = '#FFFF00';
                context.fill();
                context.lineWidth = 3;
                context.strokeStyle = '#B2B200';
                context.stroke();
                context.closePath();
            });
        }
    };
}]);

HTML:

<canvas field-directive id="field" ng-class="{'field-red': sCtrl.fieldColor === 'red', 'field-blue': sCtrl.fieldColor === 'blue'}" width="650" height="587">Your browser does not support the HTML5 Canvas Element.  Please use a supported browser such as Google Chrome 4.0+ or FireFox 2.0+.</canvas>


推荐答案


  • 首先使x相对于画布元素本身的y,方法是从客户坐标中减去该元素的位置

  • 然后从宽度中减去调整后的x 宽度y height

  • 如果需要绝对位置,请重新添加偏移量

    • First make the x and y relative to the canvas element itself by subtracting the position of the element from the client coordinates
    • Then subtract the adjusted x from width, y from height
    • If you need an absolute position, add back the offsets
    • 修改示例:

      element.bind('mousedown', function(event) {
          var canvas = document.getElementById('field');
          var context = canvas.getContext('2d');
      
          // get element position
          var rect = canvas.getBoundingClientRect();
      
          // get inversed coordinates: enable code after comment if abs. pos.
          var ix = canvas.width - (event.clientX - rect.left); // + rect.left
          var iy = canvas.height - (event.clientY - rect.top); // + rect.top
      
          ...update $scope here etc...
      });
      



      现场演示:



      Live demo:

      var canvas = document.getElementById('field');
      
      canvas.addEventListener('mousemove', function(event) {
        var canvas = document.getElementById('field');
        var context = canvas.getContext('2d');
      
        // get element position
        var rect = canvas.getBoundingClientRect();
      
        // get inversed coordinates: enable code after comment if abs. pos.
        var ix = canvas.width - (event.clientX - rect.left); // + rect.left
        var iy = canvas.height - (event.clientY - rect.top); // + rect.top
      
        // draw something
        context.clearRect(0, 0, 500, 180);
        context.fillRect(ix - 2, iy - 2, 4, 4);
      });
      canvas {border: 1px solid #007}
      <canvas id="field" width=500 height=180></canvas>

      这篇关于反转HTML5画布上的X和Y坐标的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持!

08-14 17:13