问题描述
我一直在玩这段代码:
QGraphicsLineItem * anotherLine = this-> addLine ,100,100);
qDebug()<< anotherLine-> scenePos();
QGraphicsLineItem * anotherLine2 = this-> addLine(80,10,300,300);
qDebug()<< anotherLine2-> scenePos();
此
指针指 QGraphicsScene
。在这两种情况下,我得到两个输出 QPointF(0,0)
。
从阅读文档,我认为 scenePos code>应该返回场景中的线的位置,而不是它在其局部坐标系内的位置。我在做错了什么?
仔细阅读了,我意识到我一直做错了。根据文档:
所以如果我指定addLine(50,50,100,100)局部项坐标。我假设它将被视为场景坐标是错误的或毫无根据的。我应该做的是这
//创建一个长度为100的行
QGraphicsItem * anotherLine = addLine ,0,100,100);
//将它移动到我想要它在场景中的位置
anotherLine-> setPos(50,50);
所以如果我通过在场景中绘制来添加一行,我需要将它的中心重置为0,0)然后使用setPos()将它移动到我想要它在场景中的位置。
希望这可以帮助任何绊倒同样的问题。 / p>
I have been toying with this piece of code:
QGraphicsLineItem * anotherLine = this->addLine(50,50, 100, 100);
qDebug() << anotherLine->scenePos();
QGraphicsLineItem * anotherLine2 = this->addLine(80,10, 300, 300);
qDebug() << anotherLine2->scenePos();
Where the this
pointer refers to a QGraphicsScene
. In both cases, I get QPointF(0,0)
for both output.
From reading the document, I thought scenePos()
is supposed to return the position of the line within the scene, not where it is within its local coordinate system. What am I doing wrong?
After reading the QT 4.5 documentation carefully on addLine, I realize what I have been doing wrong. According to the doc:
So if I specify addLine(50,50, 100, 100), I am actually modifying its local item coordinate. The assumption I made that it will be treated as a scene coordinate is wrong or unfounded. What I should be doing is this
// Create a line of length 100
QGraphicsItem * anotherLine = addLine(0,0, 100, 100);
// move it to where I want it to be within the scene
anotherLine->setPos(50,50);
So if I am adding a line by drawing within the scene, I need to reset its centre to (0,0) then use setPos() to move it to where I want it to be in the scene.
Hope this helps anyone who stumble upon the same problem.
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