本文介绍了RAII教程C ++的处理方法,对大家解决问题具有一定的参考价值,需要的朋友们下面随着小编来一起学习吧!

问题描述

我想学习如何在c ++中使用RAII。我想我知道它是什么,但不知道如何在我的程序中实现它。



有没有任何一个链接可以告诉我RAII?

解决方案

没有什么(就是说,我不认为你需要一个完整的教程)。





换句话说:



指针应该被封装在智能指针类中(参见std :: auto_ptr,boost :: shared_ptr和boost :: scoped_ptr)。



需要清理的句柄应该是



同步应该依赖于在范围退出时释放mutex /同步原语(参见boost :: mutex :: scoped_lock使用示例)。



我不认为你真的可以有一个RAII教程(不再是你可以有一个设计模式)。



例如,目前我使用WinAPI进行编码,我写了以下类:

  template< typename H,BOOL _stdcall CloseFunction(H)> 
class checked_handle
{
public:
typedef checked_handle< H,CloseFunction> MyType;
typedef typename H HandleType;

static const HandleType NoValue;

checked_handle(const HandleType value)
:_value(value)
{
}

〜checked_handle()
{
Close();
}

HandleType * operator&()
{
return& _value;
}

operator HandleType()
{
return _value;
}

private:
HandleType _value;

void Close(const HandleType newValue = NoValue)
{
CloseFunction(_value);
_value = newValue;
}
};

template< typename H,BOOL _stdcall CloseFunction(H)>
const typename checked_handle< H,CloseFunction> :: HandleType
checked_handle< H,CloseFunction> :: NoValue =
checked_handle< H,CloseFunction> :: HandleType(INVALID_HANDLE_VALUE);

typedef checked_handle< HANDLE,:: CloseHandle> CheckedHandle;
typedef checked_handle< HWINSTA,:: CloseWindowStation> WinStationHandle;
typedef checked_handle< HDESK,:: CloseDesktop> DesktopHandle;
typedef checked_handle< HDEVNOTIFY,:: UnregisterDeviceNotification> DevNotifyHandle;
typedef checked_handle< HWND,:: DestroyWindow> WindowHandle;

BOOL __stdcall CloseKey(HKEY hKey);
typedef checked_handle< HKEY,CloseKey> RegHandle;

这个类不包括赋值语句和复制语义



以下是它的使用方法:



类声明:

  class东西
{
public:
// ...
private:
WindowHandle _window;
};

此成员已分配,但我从不调用 :: CloseWindow(_window._handle )显式(当 Something 的实例超出作用域时会被调用( Something ::〜Something - > WindowHandle :: WindowHandle - > :: Close(_window._value))。 / p>

I'd like to learn how to use RAII in c++. I think I know what it is, but have no idea how to implement it in my programs. A quick google search did not show any nice tutorials.

Does any one have any nice links to teach me RAII?

解决方案

There's nothing to it (that is, I don't think you need a full tutorial).

RAII can be shortly explained as "Every resource requiring cleanup should be given to an object's constructor."

In other words:

Pointers should be encapsulated in smart pointer classes (see std::auto_ptr, boost::shared_ptr and boost::scoped_ptr for examples).

Handles requiring cleanup should be encapsulated in classes that automatically free/release the handles upon destruction.

Synchronization should rely on releasing the mutex/synchronization primitive upon scope exit (see boost::mutex::scoped_lock usage for an example).

I don't think you can really have a tutorial on RAII (not anymore than you can have one on design patterns for example). RAII is more of a way of looking at resources than anything else.

For example, at the moment I'm coding using WinAPI and I wrote the following class:

template<typename H, BOOL _stdcall CloseFunction(H)>
class checked_handle
{
public:
    typedef checked_handle<H,CloseFunction> MyType;
    typedef typename H HandleType;

    static const HandleType     NoValue;

    checked_handle(const HandleType value)
        : _value(value)
    {
    }

    ~checked_handle()
    {
        Close();
    }

    HandleType* operator &()
    {
        return &_value;
    }

    operator HandleType()
    {
        return _value;
    }

private:
    HandleType      _value;

    void Close(const HandleType newValue = NoValue)
    {
        CloseFunction(_value);
        _value = newValue;
    }
};

template<typename H,BOOL _stdcall CloseFunction(H)>
const typename checked_handle<H,CloseFunction>::HandleType 
    checked_handle<H,CloseFunction>::NoValue = 
    checked_handle<H,CloseFunction>::HandleType(INVALID_HANDLE_VALUE);

typedef checked_handle<HANDLE,::CloseHandle> CheckedHandle;
typedef checked_handle<HWINSTA,::CloseWindowStation> WinStationHandle;
typedef checked_handle<HDESK,::CloseDesktop> DesktopHandle;
typedef checked_handle<HDEVNOTIFY,::UnregisterDeviceNotification> DevNotifyHandle;
typedef checked_handle<HWND,::DestroyWindow> WindowHandle;

BOOL __stdcall CloseKey(HKEY hKey);
typedef checked_handle<HKEY,CloseKey> RegHandle;

This class doesn't include assignment and copy semantics (I removed them to provide a minimal example) so returning by value, will cause the handles to be closed twice.

Here's how it's used:

class declaration:

class Something
{
public:
    // ...
private:
    WindowHandle        _window;
};

This member is allocated but I never call ::CloseWindow(_window._handle) explicitely (it will be called when instances of Something go out of scope (as Something::~Something -> WindowHandle::WindowHandle -> ::Close(_window._value) ).

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09-27 13:31