问题描述
我正在尝试制作一个简单的SlimDX示例,以测试某些性能与GDI的关系,但不幸的是,我一开始就陷入了困境.我已经在VS2010中创建了简单的控制台应用程序,并将此代码添加到了程序的主要方法中:
I'm trying to make simple SlimDX example to test some performance vs GDI and unfortunately I got stuck on the very beginning. I've created simple Console Application in VS2010 and added this code to programs main method:
// 0. STEP
SlimDX.Direct3D10.Device device = new SlimDX.Direct3D10.Device(DriverType.Hardware, DeviceCreationFlags.BgraSupport);
SlimDX.Direct2D.Factory factory = new SlimDX.Direct2D.Factory();
// 1. STEP
Texture2DDescription textureDesc = new Texture2DDescription();
textureDesc.Width = 512;
textureDesc.Height = 512;
textureDesc.MipLevels = 1;
textureDesc.ArraySize = 1;
textureDesc.Format = SlimDX.DXGI.Format.R8G8B8A8_UNorm;
textureDesc.SampleDescription = new SampleDescription(1, 0);
textureDesc.Usage = ResourceUsage.Default;
textureDesc.BindFlags = BindFlags.RenderTarget;
textureDesc.CpuAccessFlags = CpuAccessFlags.None;
textureDesc.OptionFlags = ResourceOptionFlags.None;
Texture2D maskTexture = new Texture2D(device, textureDesc);
// 2. STEP
SlimDX.DXGI.Surface surface = maskTexture.AsSurface();
// 3. STEPpro
RenderTargetProperties props = new RenderTargetProperties
{
HorizontalDpi = 96,
VerticalDpi = 96,
MinimumFeatureLevel = SlimDX.Direct2D.FeatureLevel.Default,
PixelFormat = new PixelFormat(SlimDX.DXGI.Format.Unknown, AlphaMode.Premultiplied),
Type = RenderTargetType.Default,
Usage = RenderTargetUsage.None
};
RenderTarget target = RenderTarget.FromDXGI(factory, surface, props);
这会在RenderTarget.FromDXGI调用中崩溃,并显示以下消息:
This crashes on the RenderTarget.FromDXGI call with this message:
Additional information: E_INVALIDARG: An invalid parameter was passed to the returning function (-2147024809)
不幸的是,我无法启用此SO问题中所述的DirectX调试输出: DirectX 10调试输出不起作用
Unfortunately, I could not enable DirectX debug output as stated in this SO question:DirectX 10 debug output not working
...所以,这就是我所拥有的.
... so, this is all I've got.
但是,我已经在家里(win8.1,vs2013)和工作环境(win7,vs2010sp1)都尝试过,并且当我使用2013年的Graphics Diagnostics调试应用程序时,它都可以正常工作.当我开始常规调试或尝试手动启动exe时,它不起作用.在工作中根本不起作用.
BUT, I've tried this both at home (win8.1, vs2013) and at work (win7, vs2010sp1) and at home it works when I debug the app using Graphics Diagnostics from 2013. It doesn't work when I start regular debug or try to start exe manualy. At work it does not work at all.
有仅来自代码的想法吗?我有点在这里绝望. :(
Any ideas just from code? I'm kinda desperate here. :(
推荐答案
我刚刚注意到您对其他答案的评论.这是我使用的创建函数:
I just noticed your comment on my other answer. Here is the creation function I use:
public static Texture2D CreateRenderTexture(this RenderHelper helper, int width, int height)
{
Texture2DDescription description = new Texture2DDescription
{
ArraySize = 1,
BindFlags = BindFlags.RenderTarget | BindFlags.ShaderResource,
CpuAccessFlags = CpuAccessFlags.None,
Format = SlimDX.DXGI.Format.B8G8R8A8_UNorm,
Width = width,
Height = height,
MipLevels = 1,
OptionFlags = ResourceOptionFlags.None,
SampleDescription = new SlimDX.DXGI.SampleDescription(1, 0),
Usage = ResourceUsage.Default,
};
return new Texture2D(helper.Device, description);
}
这篇关于E_INVALIDARG:无效的参数传递给返回函数的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持!