问题描述
我在做蛇游戏,但遇到一个错误,我不知道该怎么解决,我想使蛇能传送到槽壁上,当蛇与墙壁相撞时,它会以相反的速度传送到另一条壁上位置和位置,就像经典游戏一样,但是使用我的代码,当蛇靠近墙壁时,它会复制到对面的墙壁上,但是它甚至还没有发现碰撞
I'm doing a snake game and I got a bug I can't figure out how to solve, I want to make my snake teleport trough walls, when the snake colllides with a wall it teleports to another with the opposite speed and position, like the classic game, but with my code when the snake gets near the wall it duplicates to the opposite wall, but it was supposed to not even detect collision yet
重要的事情:在网格中,蛇在墙的侧面,像这样
important thing: in the grid the snake is on the side of the wall, like this
SSSS
WWWW
而不是这样:
SSSS
NNNN
WWWW
当S代表蛇时,W代表墙壁,而N则不代表任何东西.
when S represents the snake, W represents the wall and N represents nothing.
完整代码
import pygame, random, os, sys
from pygame.locals import *
pygame.init()
screen = pygame.display.set_mode((1020, 585))
pygame.display.set_caption('2snakes!')
#files location
current_path = os.path.dirname(__file__)
data_path = os.path.join(current_path, 'data')
icon = pygame.image.load(os.path.join(data_path, 'icon.png'))
press_any = pygame.image.load(os.path.join(data_path, 'press_any.png'))
pygame.display.set_icon(icon)
#collission
def collision(c1,c2):
return (c1[0] == c2[0]) and (c1[1] == c2[1])
#game over
def gameOverBlue():
print("blue")
main()
def gameOverRed():
print("red")
main()
fps = 15
def main():
#variables
direction = 'RIGHT'
direction2 = 'RIGHT'
change_to = direction
change2_to = direction2
#snake
size = 15
s_posx = 60
s_posy = 60
snake = [(s_posx + size * 2, s_posy),(s_posx + size, s_posy),(s_posx, s_posy)]
s_skin = pygame.Surface((size, size))
s_skin.fill((82,128,208))
#snake2
size2 = 15
s2_posx = 390
s2_posy = 390
snake2 = [(s2_posx + size2 * 2, s2_posy),(s2_posx + size2, s2_posy),(s2_posx, s2_posy)]
s2_skin = pygame.Surface((size2, size2))
s2_skin.fill((208,128,82))
#apple
apple = pygame.Surface((size, size))
apple_pos = ((random.randint(0, 67)) * 15, (random.randint(0, 38)) * 15)
#endregion
while True:
pygame.time.Clock().tick(fps)
for event in pygame.event.get():
if event.type == QUIT:
pygame.quit()
#input
elif event.type == pygame.KEYDOWN:
#snake
if event.key == ord('w'):
change_to = 'UP'
if event.key == ord('s'):
change_to = 'DOWN'
if event.key == ord('a'):
change_to = 'LEFT'
if event.key == ord('d'):
change_to = 'RIGHT'
#snake2
if event.key == pygame.K_UP:
change2_to = 'UP'
if event.key == pygame.K_DOWN:
change2_to = 'DOWN'
if event.key == pygame.K_LEFT:
change2_to = 'LEFT'
if event.key == pygame.K_RIGHT:
change2_to = 'RIGHT'
#quit game
if event.key == pygame.K_ESCAPE:
pygame.quit()
sys.quit()
#smoot snake movement
#snake
if change_to == 'UP' and direction != 'DOWN':
direction = 'UP'
if change_to == 'DOWN' and direction != 'UP':
direction = 'DOWN'
if change_to == 'LEFT' and direction != 'RIGHT':
direction = 'LEFT'
if change_to == 'RIGHT' and direction != 'LEFT':
direction = 'RIGHT'
#snake2
if change2_to == 'UP' and direction2 != 'DOWN':
direction2 = 'UP'
if change2_to == 'DOWN' and direction2 != 'UP':
direction2 = 'DOWN'
if change2_to == 'LEFT' and direction2 != 'RIGHT':
direction2 = 'LEFT'
if change2_to == 'RIGHT' and direction2 != 'LEFT':
direction2 = 'RIGHT'
#movement
#snake
new_pos = None
if direction == 'DOWN':
new_pos = (snake[0][0], snake[0][1] + size)
if direction == 'UP':
new_pos = (snake[0][0], snake[0][1] - size)
if direction == 'LEFT':
new_pos = (snake[0][0] - size, snake[0][1])
if direction == 'RIGHT':
new_pos = (snake[0][0] + size, snake[0][1])
if new_pos:
snake = [new_pos] + snake
del snake[-1]
#snake2
new_pos2 = None
if direction2 == 'DOWN':
new_pos2 = (snake2[0][0], snake2[0][1] + size2)
if direction2 == 'UP':
new_pos2 = (snake2[0][0], snake2[0][1] - size2)
if direction2 == 'LEFT':
new_pos2 = (snake2[0][0] - size2, snake2[0][1])
if direction2 == 'RIGHT':
new_pos2 = (snake2[0][0] + size2, snake2[0][1])
if new_pos2:
snake2 = [new_pos2] + snake2
del snake2[-1]
#apple collision
#snake
if collision(snake[0], apple_pos):
snake.append((-20,-20))
size = 15
s_skin = pygame.Surface((size, size))
s_skin.fill((82,128,208))
apple_pos = ((random.randint(0, 32)) * 15, (random.randint(0, 19)) * 15)
#snake2
if collision(snake2[0], apple_pos):
snake2.append((-20,-20))
apple_pos = ((random.randint(0, 67)) * 15, (random.randint(0, 38)) * 15)
#wall collisison
#snake
_pos = None
if snake[0][0] == 15:
_pos = (990, snake[0][1])
elif snake[0][1] == 15:
_pos = (snake[0][0], 555)
elif snake[0][0] == 990:
_pos = (15, snake[0][1])
elif snake[0][1] == 555:
_pos = (snake[0][0], 15)
if _pos:
snake = [_pos] + snake
del snake[-1]
#snake2
_pos2 = None
if snake2[0][0] == 15:
_pos2 = (1005, snake2[0][1])
elif snake2[0][1] == 0:
_pos2 = (snake2[0][0], 570)
elif snake2[0][0] == 1005:
_pos2 = (0, snake2[0][1])
elif snake2[0][1] == 570:
_pos2 = (snake2[0][0], 0)
if _pos2:
snake2 = [_pos2] + snake2
del snake2[-1]
#self collisison
#snake
if snake[0] in snake[1:]:
print("self collision")
gameOverBlue()
#snake2
if snake2[0] in snake2[1:]:
print("self collision")
gameOverRed()
#snakes colliding with each other
if snake2[0] == snake[0]:
print("head to head collisions")
if snake[0] in snake2:
gameOverRed()
if snake2[0] in snake:
gameOverBlue()
#rendering
apple.fill((255,0,0))
screen.fill((10,10,10))
screen.blit(apple,apple_pos)
for pos in snake:
screen.blit(s_skin,pos)
for pos2 in snake2:
screen.blit(s2_skin,pos2)
pygame.display.update()
while True:
pygame.time.Clock().tick(fps)
for event in pygame.event.get():
if event.type == QUIT:
pygame.quit()
#input
elif event.type == pygame.KEYDOWN:
main()
screen.blit(press_any, (0,0))
pygame.display.update()
红点是食物/苹果
推荐答案
您要实现一个传送器.因此,一旦蛇越过在窗口边缘上方,您就必须将其传送到另一侧.窗口的大小为1020x585.如果 x == -15 , y == -15 , x == 1020 或 y,则蛇不在窗口外== 585 因此,您必须进行以下传送:
You want to implement a teleporter. Therefore, once the snake is over the edge of the window, you will have to teleport to the other side. The size of your window is 1020x585. The snake is out of the window if x == -15, y == -15, x == 1020 or y == 585 Hence you have to do the following teleportations:
- 如果 x = 1020 传送到 x = 0
- 如果 x = -15 传送到 x = 1005
- 如果 y = 585 传送到 y = 0
- 如果 y = -15 传送到 y = 570
- if x = 1020 teleport to x = 0
- if x = -15 teleport to x = 1005
- if y = 585 teleport to y = 0
- if y = -15 teleport to y = 570
_pos = None
if snake[0][0] == -15:
_pos = (1005, snake[0][1])
elif snake[0][1] == -15:
_pos = (snake[0][0], 570)
elif snake[0][0] == 1020:
_pos = (0, snake[0][1])
elif snake[0][1] == 585:
_pos = (snake[0][0], 0)
if _pos:
snake = [_pos] + snake
del snake[-1]
这篇关于如何解决蛇壁隐形传送的错误的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持!