本文介绍了UnboundLocalError:在赋值 Python 之前引用了局部变量“L"的处理方法,对大家解决问题具有一定的参考价值,需要的朋友们下面随着小编来一起学习吧!

问题描述

尝试编译下面的代码时出现此错误

when trying to compile the code below I get this error

UnboundLocalError: local variable 'L' referenced before assignment

谁能解释一下为什么?不是在其他任何事情之前分配的全局变量吗?

Can someone explain why ? Isn't a global variable assigned before anything else?

我的 Python 版本是 2.7.3

My Python version is 2.7.3

#!/usr/bin/env python

import pygame
from pygame.locals import *
from sys import exit
import random
import math

R = int(8)  # promien planety
N = 5  # liczba planet
G = 2  # stala "grawitacyjna"
L = 1

def compute_dv(p1,p2):
    dx = p2[0]-p1[0]
    dy = p2[1]-p1[1]
    r = math.hypot(dx,dy)
    dx /= r*r
    dy /= r*r
    if(L>1000):
   print "r= ", r, "dx= ", dx, "dy= ", dy, "dx/ r*r = ", dx, "dy/ r*r = ", dy
    L+=1
    return G*dx,G*dy


def rand_color():
    r = 32*random.randint(0,7)
    g = 32*random.randint(0,7)
    b = 22*random.randint(0,7)
    return (r,g,b)


pygame.init()
screen = pygame.display.set_mode((640, 480), 0, 32)

points = []
vs = []
colors = []

for i in range(N):
    points.append( [random.randint(0,639), random.randint(0,480)] )
    vs.append( [0,0] )
    colors.append( rand_color() )

clock = pygame.time.Clock()

screen.fill( (255,255,255))

while True:
    clock.tick(30)

for event in pygame.event.get():
    if event.type == QUIT:
        exit()

for i in range(len(points)):
   for j in range(len(points)):
      if points[i]!=points[j]:
         dvx,dvy = compute_dv( points[i],points[j])
         vs[i][0] += dvx
         vs[i][1] += dvy

for i in range(len(points)):
    points[i][0] += vs[i][0]
    points[i][1] += vs[i][1]

screen.fill( (255,255,255))

for i in range(len(points)):
  L = []
  for w in points[i]:
print int(round(w))
L.append(int(round(w)))
  points[i] = L
  print points[i], "stop"
  #x = raw_input()

  pygame.draw.circle(screen, colors[i], points[i], R)

pygame.display.update()

推荐答案

重现错误的最少代码是

x = 1
def foo():
    x += 1
foo()

发生这种情况的原因有很多

This is happening for a number of reasons

  1. 首先 - 因为在 python 中我们有可变和不可变的类.Ints 是不可变的,也就是说,当您编写 x+=1 时,您实际上创建了另一个对象(由于 CPython 的优化,某些 ints 并非如此).实际发生的是 x = x + 1.
  2. 第二 - 因为 python 编译器会检查作用域内的每个赋值,并使该作用域内分配的每个变量都成为它的本地变量.
  3. 因此,当您尝试增加 x 时,编译器必须访问该范围内的本地变量,但之前从未分配过值.
  1. First - because in python we have mutable and immutable classes. Ints are immutable, that is when you write x+=1 you actually create another object (which is not true for certain ints due to optimisations CPython does). What actually happens is x = x + 1.
  2. Second - because python compiler checks every assignment made inside a scope and makes every variable assigned inside that scope local to it.
  3. So as you see when you try to increment x compiler has to access a variable that's local to that scope, but was never assigned a value before.

如果您使用的是 python2 - 您只能选择声明变量 global.但是这样你就无法从中间函数中获取变量,比如

If you're using python2 - you only have the option to declare variable global. But this way you would be unable to get a variable from an in-between function like

x = 0
def foo():
  x = 1
  def bar():
    global x
    print x  # prints 0
  bar()
foo()

在 python3 中,你有 nonlocal 关键字来解决这种情况.

In python3 you have nonlocal keyword to address this situation.

此外,我建议您避免使用全局变量.还有一个 collection.Counter 类可能对您有用.

Also I would advise you to avoid using globals. Also there is a collection.Counter class that might be useful to you.

进一步阅读:python 文档

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08-22 13:34