属性会影响性能吗

属性会影响性能吗

本文介绍了.visible 属性会影响性能吗?的处理方法,对大家解决问题具有一定的参考价值,需要的朋友们下面随着小编来一起学习吧!

问题描述

I can turn the .visible value for CCNodes, but I wonder, can an insivisible node consume less memory/processing than a visible one? Can I set the .visible property to NO when my objects are outside the screen to optimize? Or does cocos2d already do that stuff for me?

解决方案

Invisible nodes are typically skipped when it comes to being rendered. On the other hand, nodes with visible set to YES will invoke OpenGL draw calls, regardless of whether they are on or off the screen (See Riq's comment here). ie. cocos2d does not seem to perform any kind of culling for offscreen elements.

If this is indeed the case, I would simply just set visible = NO (no harm and definitely not hard!) if they are completely off the screen to avoid invoking any additional draw calls. Also note that these offscreen node objects are still physically present and still take up the same memory, even if they have visible set to NO. Furthermore, if these nodes are already running some animations/actions, they will continue updating outside the screen, unless you unschedule them.

这篇关于.visible 属性会影响性能吗?的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持!

08-14 03:38