问题描述
我无法将调音台插入AUGraph
,否则在Mac OS和iOS上都可以正常工作.
I'm having trouble inserting a mixer unit into an AUGraph
that otherwise works OK on both Mac OS and iOS.
我的工作图如下:
(My Audio render callback) <- [Format converter] <- [DefaultOutput]
此外,我能够像这样成功地插入一个EQ单元:
In addition, I'm able to successfully insert an EQ unit like this:
(My Audio render callback) <- [Format converter] <- [GraphicEQ] <- [DefaultOutput]
我的目标是插入一个混音器单元,但不添加EQ,因此我可以独立于iOS上的系统音量来控制图形的音量.但是,当我设置图表时,看起来看起来不错,但是我得到的只是寂静.
My goal is to insert a mixer unit but no EQ so I can control the volume of my graph independently of the system volume on iOS. However, when I set up the graph it seems to look OK, but all I get is silence.
图形如下:
(My Audio render callback) <- [Format converter] <- [MultiChannelMixer] <- [DefaultOutput]
...以及CAShow的输出:
…and the output of CAShow:
AudioUnitGraph 0x397000:
Member Nodes:
node 1: 'auou' 'def ' 'appl', instance 0x8039704d O I
node 2: 'aumx' 'mcmx' 'appl', instance 0x8039704e O I
node 3: 'aufc' 'conv' 'appl', instance 0x8039704f O I
Connections:
node 3 bus 0 => node 2 bus 0 [ 2 ch, 44100 Hz, 'lpcm' (0x00000029) 32-bit little-endian float, deinterleaved]
node 2 bus 0 => node 1 bus 0 [ 2 ch, 44100 Hz, 'lpcm' (0x00000029) 32-bit little-endian float, deinterleaved]
Input Callbacks:
{0x100035d90, 0x10037cd60} => node 3 bus 0 [2 ch, 44100 Hz]
CurrentState:
mLastUpdateError=0, eventsToProcess=F, isRunning=T (1)
最后,删除了通过错误检查设置图表的代码,并删除了iOS专用代码:
And, finally, the code that's setting up the graph with error-checking and iOS-specific code removed:
// A description of the output device we're looking for.
AudioComponentDescription outputDescription;
outputDescription.componentType = kAudioUnitType_Output;
outputDescription.componentSubType = kAudioUnitSubType_DefaultOutput;
outputDescription.componentManufacturer = kAudioUnitManufacturer_Apple;
outputDescription.componentFlags = 0;
outputDescription.componentFlagsMask = 0;
// A description of the mixer unit
AudioComponentDescription mixerDescription;
mixerDescription.componentType = kAudioUnitType_Mixer;
mixerDescription.componentSubType = kAudioUnitSubType_MultiChannelMixer;
mixerDescription.componentManufacturer = kAudioUnitManufacturer_Apple;
mixerDescription.componentFlags = 0;
mixerDescription.componentFlagsMask = 0;
// A description for the libspotify -> standard PCM device
AudioComponentDescription converterDescription;
converterDescription.componentType = kAudioUnitType_FormatConverter;
converterDescription.componentSubType = kAudioUnitSubType_AUConverter;
converterDescription.componentManufacturer = kAudioUnitManufacturer_Apple;
converterDescription.componentFlags = 0;
converterDescription.componentFlagsMask = 0;
// Create an AUGraph
OSErr status = NewAUGraph(&audioProcessingGraph);
// Open the graph. AudioUnits are open but not initialized (no resource allocation occurs here)
AUGraphOpen(audioProcessingGraph);
// Add audio output...
status = AUGraphAddNode(audioProcessingGraph, &outputDescription, &outputNode);
// Add mixer
status = AUGraphAddNode(audioProcessingGraph, &mixerDescription, &mixerNode);
// Get mixer unit so we can change volume etc
status = AUGraphNodeInfo(audioProcessingGraph, mixerNode, NULL, &mixerUnit);
// Set mixer bus count
UInt32 busCount = 1;
status = AudioUnitSetProperty(mixerUnit, kAudioUnitProperty_ElementCount, kAudioUnitScope_Input, 0, &busCount, sizeof(busCount));
// Create PCM converter
status = AUGraphAddNode(audioProcessingGraph, &converterDescription, &inputConverterNode);
// Connect converter to mixer
status = AUGraphConnectNodeInput(audioProcessingGraph, inputConverterNode, 0, mixerNode, 0);
// Connect mixer to output
status = AUGraphConnectNodeInput(audioProcessingGraph, mixerNode, 0, outputNode, 0);
// Set render callback
AURenderCallbackStruct rcbs;
rcbs.inputProc = AudioUnitRenderDelegateCallback;
rcbs.inputProcRefCon = (__bridge void *)(self);
status = AUGraphSetNodeInputCallback(audioProcessingGraph, inputConverterNode, 0, &rcbs);
// Init Queue
status = AUGraphInitialize(audioProcessingGraph);
AUGraphUpdate(audioProcessingGraph, NULL);
AUGraphStart(audioProcessingGraph);
推荐答案
...,当然,在将问题发布到这里之后,我偶然发现了答案.
…and of course just after posting my question here, I stumble upon the answer.
看来,至少在Mac OS上,调音台的输入音量默认为0.0.手动设置输入音量,将其固定在正确的位置:
It seems that, on Mac OS at least, the input volume on a mixer defaults to 0.0. Manually setting the input volume fixed it right up:
status = AudioUnitSetParameter(mixerUnit, kMultiChannelMixerParam_Volume, kAudioUnitScope_Input, 0, 1.0, 0);
这篇关于将kAudioUnitSubType_MultiChannelMixer添加到AUGraph时保持静音的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持!