本文介绍了当我在另一个项目中继承自定义UserControl时,为什么会收到XamlParseException?的处理方法,对大家解决问题具有一定的参考价值,需要的朋友们下面随着小编来一起学习吧!
问题描述
在一个项目中,我有一个编辑器类:
In one project I have an Editor Class:
namespace TestXamlInherit234
{
public class CustomerEditor : BaseEditor
{
public CustomerEditor()
{
TheMessage.Text = "changed222";
}
}
}
继承自另一个项目中的WPF用户控件:
which inherits from a WPF User Control in another project:
using System.Windows.Controls;
namespace Core
{
public partial class BaseEditor : UserControl
{
public TextBlock TheMessage
{
get
{
return TheMessage2;
}
}
public BaseEditor()
{
InitializeComponent();
}
}
}
<UserControl x:Class="Core.BaseEditor"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
Height="300" Width="300">
<Grid>
<TextBlock x:Name="TheMessage2" Text="This is in the base editor"/>
</Grid>
</UserControl>
当两个类都在同一个项目中时,此方法有效,但是当它们在两个不同项目中时,出现 XamlParseException 错误.
This works when both classes are in the same project but when they are in two different projects, I get a XamlParseException error.
推荐答案
尝试:
<Core:BaseEditor x:Class="TestXamlInherit234.CustomerEditor"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:Core="yourcorenamespace"
Height="300" Width="300">
<Grid>
<TextBlock x:Name="TheMessage2" Text="This is in the base editor"/>
</Grid>
</Core:BaseEditor>
WPF对继承任何类型的UserControl的支持非常有限.当我这样做是为了解决缺少泛型支持的问题时,我不得不在代码中定义控件并从ContentControl派生.
WPF's support for inheriting any kind of UserControls is very limited. When I did this to work around the lack of generics support I had to define my control in code and derive from ContentControl.
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