本文介绍了kinect v2音频技术的处理方法,对大家解决问题具有一定的参考价值,需要的朋友们下面随着小编来一起学习吧!

问题描述

Kinect v2如何处理回声消除?

How does the Kinect v2 handle echo cancellation?

实施了哪些噪音抑制和减少技术?

What are the noise suppression and reduction technologies implemented?

我们如何调整它们?

这个早期的视频显示一个人坐在很远的地方,但通过Kinect听取游戏噪音消除了。这是怎么发生的?

This early video shows a guy sitting way far away yet the game noise was eliminated when listen through the Kinect. How does this happen?

Kinect如何知道从人类扬声器中消除游戏噪音?

How does the Kinect know to remove the game noise from the human speaker?

Ken

推荐答案


Kinectv2 SDK和传感器是否支持回声消除和自动增益的高级音频控制?

Does the Kinectv2 SDK and sensor support advanced audio control of echo cancellation and autogain?


在SDK v1.x中可以做...

In SDK v1.x is was possible to do...


pvKinectProps.lVal =(LONG)(x-> cbAudioEchoCancel?OP TIBEAM_ARRAY_AND_AEC:OPTIBEAM_ARRAY_ONLY);

pvKinectProps.lVal = (LONG)(x->cbAudioEchoCancel ? OPTIBEAM_ARRAY_AND_AEC : OPTIBEAM_ARRAY_ONLY);


和autogain之类的东西,比如

and for autogain things like


hr = pPropertyStore-> SetValue(MFPKEY_WMAAECMA_FEATURE_MODE,pvKinectProps);

pPropertyStore-> SetValue(MFPKEY_WMAAECMA_FEATR_AGC,pvKinectProps);

hr = pPropertyStore->SetValue(MFPKEY_WMAAECMA_FEATURE_MODE, pvKinectProps);
pPropertyStore->SetValue(MFPKEY_WMAAECMA_FEATR_AGC, pvKinectProps);


这可能在SDK 2.x中吗?

Is this possible in SDK 2.x?


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08-14 00:45