问题描述
我需要的物理引擎模拟服务器上的游戏世界。我用Google搜索的.Net物理引擎,它们都在2006 - 2009年被释放。那么,有没有我可以使用任何好的物理引擎?
I need physics engine to simulate game world on server. I googled for .Net physics engines and they all were released in 2006-2009. So is there any good physics engine that I can use?
我需要从发动机中,球体碰撞。
What I need from engine is box, spheres collisions..
更新:不好意思忘了提,我需要的3D引擎
Update: sorry forgot to mention i need 3d engine
更新:万一有人需要管理的物理引擎,看看抖动,这是纯粹的管理,从JigLibX开发商
Update: In case someone will need managed physics engine look at Jitter, it's pure managed and from the developer of JigLibX
推荐答案
我通过P采用了很好的牛顿游戏动态/ Invoke的。
I've used the very good Newton Game Dynamics via P/Invoke.
http://newtondynamics.com/forum/newton.php
另外还有一个广受好评的子弹物理引擎,但我从来没有直接使用它。它看起来相当不错,虽然。
There's also the well-regarded Bullet Physics engine, but I've never used it directly. It looks quite good, though.
http://sourceforge.net/projects/bullet/
您并不清楚,如果你需要一个纯粹的管理code发动机,但要注意,这些都没有。
You weren't clear if you needed a purely managed code engine, but note these are not.
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