问题描述
我需要一个计时器来执行相对低分辨率的回调。在Linux中实现这样的C ++定时器类的最好方法是什么?是否有可以使用的任何库?
I need a timer to execute callbacks with relatively low resolution. What's the best way to implement such C++ timer class in Linux? Are there any libraries I could use?
推荐答案
如果你在一个框架内编写(Glib,Qt,Wx,.. 。),你已经有一个带有定时回调函数的事件循环。
If you're writing within a framework (Glib, Qt, Wx, ...), you'll already have an event loop with timed callback functionalities. I'll assume that's not the case.
如果您正在编写自己的事件循环,可以使用 gettimeofday
/ 选择
对( struct timeval
,微秒精度)或 clock_gettime $您自己的事件分派器的c $ c> /
nanosleep
对( struct timespec
,nanosecond precision)即使后面的界面是更高的分辨率,调度从来不是那么准确,所以采取任何适当的最佳。
If you're writing your own event loop, you can use the gettimeofday
/select
pair (struct timeval
, microsecond precision) or the clock_gettime
/nanosleep
pair (struct timespec
, nanosecond precision) for your own event dispatcher. Even though latter interface is higher resolution, scheduling is never that accurate anyways, so take whatever fits best.
#include <algorithm>
#include <functional>
#include <vector>
#include <errno.h>
#include <sys/time.h>
#include <unistd.h>
using namespace std;
class scheduler {
public:
scheduler();
int events();
void addEvent(const struct timeval, int (*)(void *), void *);
int dispatchUntil(const struct timeval &);
bool waitUntil(const struct timeval * = NULL);
int loopUntil(const struct timeval * = NULL);
private:
static bool tv_le(const struct timeval &, const struct timeval &);
struct event {
struct timeval when;
int (*callback)(void *);
void *data;
};
static struct _cmp
: public binary_function<bool, const struct event &, const struct event &>
{
bool operator()(const struct event &a, const struct event &b) {
return !tv_le(a.when, b.when);
}
} cmp;
vector<struct event> heap;
};
bool scheduler::tv_le(const struct timeval &a, const struct timeval &b) {
return a.tv_sec < b.tv_sec ||
a.tv_sec == b.tv_sec && a.tv_usec <= b.tv_usec;
}
scheduler::scheduler() : heap() {}
int scheduler::events() {
return heap.size();
}
void scheduler::addEvent(const struct timeval when, int (*callback)(void *), void *data) {
struct event ev = {when, callback, data};
heap.push_back(ev);
push_heap(heap.begin(), heap.end(), cmp);
}
int scheduler::dispatchUntil(const struct timeval &tv) {
int count = 0;
while (heap.size() > 0 && tv_le(heap.front().when, tv)) {
struct event ev = heap.front();
pop_heap(heap.begin(), heap.end(), cmp);
heap.pop_back();
ev.callback(ev.data);
count++;
}
return count;
}
bool scheduler::waitUntil(const struct timeval *tv) {
if (heap.size() > 0 && (!tv || tv_le(heap.front().when, *tv)))
tv = &heap.front().when;
if (!tv)
return false;
struct timeval tv2;
do {
gettimeofday(&tv2, NULL);
if (tv_le(*tv, tv2))
break;
tv2.tv_sec -= tv->tv_sec;
if ((tv2.tv_usec -= tv->tv_usec) < 0) {
tv2.tv_sec--;
tv2.tv_usec += 1000000;
}
} while (select(0, NULL, NULL, NULL, &tv2) < 0 && errno == EINTR);
return heap.size() > 0 && tv_le(*tv, heap.front().when);
}
int scheduler::loopUntil(const struct timeval *tv) {
int counter = 0;
while (waitUntil(tv))
counter += dispatchUntil(heap.front().when);
return counter;
}
警告:我爱C.我从来不写C ++。我只是假装知道这种语言。
Warning: I love C. I never write C++. I'm just pretending to know the language.
免责声明:刚刚写的,完全未经测试的。基本思想是将事件保存在优先级队列中,等待第一个事件,运行它,然后重复。
Disclaimer: written just now and totally untested. The basic idea is to keep events in a priority queue, wait until the first one, run it, and repeat.
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