问题描述
我对此事进行了一些研究,但尚未提出具体解决方案。我真的很想能够做到这一点:
I have done a bit of research on the matter but have not come to a concrete solution. I would really like to be able to do this:
public delegate void VoidFloatCallback(float elapsedTime);
public VoidFloatCallback OnEveryUpdate;
public VoidFloatCallback OnNextUpdate;
public virtual void Update(GameTime gameTime)
{
if (OnNextUpdate != null)
{
OnNextUpdate(gameTime);
OnNextUpdate = null;
}
if (OnEveryUpdate != null)
{
OnEveryUpdate(gameTime);
}
this.OnUpdate(gameTime);
}
但是当然是在C ++中。我发现只有一种解决方案可以为我提供这种功能。但此后已离线,但我在上进行了重新发布。我发现的解决方案的唯一问题是,它不是现代的C ++ 11代码,并且缺少lambda支持。
But in C++ of course. I have found only one solution that provides me with such a feature; but has since been taken offline but I reposted it here http://codepad.org/WIVvFHv0. The only issue with the solution I have found is that it isn't modern C++11 code and lacks lambda support.
我知道我可以使用
std::function
但唯一的问题是它不支持运算符 + =
,-=
, ==
。现在我已经考虑过要制作自己的事件类,并让
but the only issue with that is it does not support the operators "+=
, -=
, ==
". Now I have thought about making my own Events class and having a
vector<std::function>
有一些模板,但是我发现std :: function无法实现运算符 ==
,所以我无法像C#那样使它看起来和感觉到。
with some templating but I found out that std::function does not implement the operator ==
so I couldn't make it look and feel like C# does.
无论如何,我的问题是:
Anyway, my question is this:
我想知道如何使用以下方法实现这样的事件系统: C ++ 11-甚至可能的话。甚至即使您知道实现支持多个侦听器的回调的更好/正确的方法(我也尽可能避免使用完整的Observer Pattern实现。)
I would to know how I can implement such an event system using C++11 -- or if it is even possible. Or even if you know of a better/proper way to implement Callbacks that support multiple listeners (I'd like to avoid a full blown Observer Pattern implementation if at all possible.)
更新#1
我对运营商的意图是:
void some_func(float f) { /** do something with f **/ }
void some_other_func(float f) { /** do something else with f **/ }
OnNextUpdate += some_func();
OnNextUpdate += some_other_func();
OnNextUpdate(5.0f);
// both some_func() and some_other_func() are called
OnNextUpdate -= some_other_func();
OnNextUpdate(5.0f);
// only some_func() is called
推荐答案
C ++函数对象机制与C#方法完全不同。特别是,功能对象基于值而不是引用。在C ++中删除函数对象时可以识别的原因是,该函数对象具有标识,即,调用它们的对象和调用成员函数的标识。另外,在C ++中,不可能一次直接获取对象和成员函数的地址。
The C++ function object mechanism is quite different from the C# approach. In particular, function objects are based on values rather than on references. The reason function objects can be identified when removing them in C++ is that the function object have an identity, i.e., the object they are called on and the member function being called. Also, in C++ it isn't possible to directly take the address of an object and a member function at once.
要使代表系统能够删除函数,您可以创建类似于 std :: function< Signature>
的东西,但要使用多个函数,并且要求每个使用的函数都是 EqualityComparable
。以下是此类委托系统的简单实现以及示例实现,这些实现用于成员函数的绑定器看起来像。
To make a system of delegates work which allows removal of functions, you could create something similar to std::function<Signature>
but using multiple functions and requiring that each of the used functions is EqualityComparable
. Below is a simple implementation of such a delegate system together with an example implementation how a binder for member functions could look like. There are many obvious extension opportunities as this implementation is only intended as a demo.
#include <algorithm>
#include <iostream>
#include <memory>
#include <utility>
#include <vector>
template <typename Signature>
struct delegate;
template <typename... Args>
struct delegate<void(Args...)>
{
struct base {
virtual ~base() {}
virtual bool do_cmp(base* other) = 0;
virtual void do_call(Args... args) = 0;
};
template <typename T>
struct call: base {
T d_callback;
template <typename S>
call(S&& callback): d_callback(std::forward<S>(callback)) {}
bool do_cmp(base* other) {
call<T>* tmp = dynamic_cast<call<T>*>(other);
return tmp && this->d_callback == tmp->d_callback;
}
void do_call(Args... args) {
return this->d_callback(std::forward<Args>(args)...);
}
};
std::vector<std::unique_ptr<base>> d_callbacks;
delegate(delegate const&) = delete;
void operator=(delegate const&) = delete;
public:
delegate() {}
template <typename T>
delegate& operator+= (T&& callback) {
this->d_callbacks.emplace_back(new call<T>(std::forward<T>(callback)));
return *this;
}
template <typename T>
delegate& operator-= (T&& callback) {
call<T> tmp(std::forward<T>(callback));
auto it = std::remove_if(this->d_callbacks.begin(),
this->d_callbacks.end(),
[&](std::unique_ptr<base>& other) {
return tmp.do_cmp(other.get());
});
this->d_callbacks.erase(it, this->d_callbacks.end());
return *this;
}
void operator()(Args... args) {
for (auto& callback: this->d_callbacks) {
callback->do_call(args...);
}
}
};
// ----------------------------------------------------------------------------
template <typename RC, typename Class, typename... Args>
class member_call {
Class* d_object;
RC (Class::*d_member)(Args...);
public:
member_call(Class* object, RC (Class::*member)(Args...))
: d_object(object)
, d_member(member) {
}
RC operator()(Args... args) {
return (this->d_object->*this->d_member)(std::forward<Args>(args)...);
}
bool operator== (member_call const& other) const {
return this->d_object == other.d_object
&& this->d_member == other.d_member;
}
bool operator!= (member_call const& other) const {
return !(*this == other);
}
};
template <typename RC, typename Class, typename... Args>
member_call<RC, Class, Args...> mem_call(Class& object,
RC (Class::*member)(Args...)) {
return member_call<RC, Class, Args...>(&object, member);
}
// ----------------------------------------------------------------------------
void f(char const* str) { std::cout << "f(" << str << ")\n"; }
void g(char const* str) { std::cout << "g(" << str << ")\n"; }
void h(char const* str) { std::cout << "h(" << str << ")\n"; }
// ----------------------------------------------------------------------------
struct foo
{
int d_id;
explicit foo(int id): d_id(id) {}
void bar(char const* str) {
std::cout << "foo(" << this->d_id << ")::bar(" << str << ")\n";
}
void cbs(char const* str) {
std::cout << "foo(" << this->d_id << ")::cbs(" << str << ")\n";
}
};
// ----------------------------------------------------------------------------
int main()
{
delegate<void(char const*)> d0;
foo f0(0);
foo f1(1);
d0 += f;
d0 += g;
d0 += g;
d0 += h;
d0 += mem_call(f0, &foo::bar);
d0 += mem_call(f0, &foo::cbs);
d0 += mem_call(f1, &foo::bar);
d0 += mem_call(f1, &foo::cbs);
d0("first call");
d0 -= g;
d0 -= mem_call(f0, &foo::cbs);
d0 -= mem_call(f1, &foo::bar);
d0("second call");
}
这篇关于C ++中的像C#一样的代表的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持!