问题描述
我多次听说Java Swing线程模型是错误的。我不完全理解为什么,我知道这个问题与你可以从主UI线程以外的另一个线程中绘制 Drawable
的事实有关。我知道有一些实用功能,比如 SwingUtilities.invokeAndWait
和 SwingUtilities.invokeLater
可以让你在 Runnable
,它又由Event Dispatcher线程运行。我猜这种方式可以确保绘画是同步完成的,这不会使缓冲区处于不稳定的状态。
I heard many times that Java Swing threading model is wrong. I don't fully understand why, I know that the problem is related to the fact that you can draw on a Drawable
from another thread other than the main UI thread. I know that there are utility functionalities like SwingUtilities.invokeAndWait
and SwingUtilities.invokeLater
that let you do your painting in a Runnable
, that in turn is run by the Event Dispatcher thread. I guess that this way you ensure that painting is done synchronously and this doesn't leave the buffer in an incosistent state.
我的问题是:好的UI工具包的行为如何?采用了哪些解决方案?
My question is: how do "good" UI toolkits behave? What solutions are adopted?
推荐答案
Brian Goetz的,
Brian Goetz's Java Concurrency in Practice,
9.1为什么GUI是单线程的?:
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